Author Topic: Slowass Combat speed  (Read 8779 times)

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Offline Xant

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Re: Slowass Combat speed
« Reply #120 on: January 09, 2012, 01:01:17 am »
+1
You know you're welcome to my place any time you're in Finland, cmp-sama. You'll get all the hammers you need and I can show you how proper nailing is done.
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Offline cmp

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Re: Slowass Combat speed
« Reply #121 on: January 09, 2012, 01:03:02 am »
0
 :D

You have a point, though; the "fix" has some unintended side-effects. Urist has an alternative in mind, we'll try it one of these days.

Offline Xant

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Re: Slowass Combat speed
« Reply #122 on: January 09, 2012, 01:04:44 am »
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Nice nice. Though since it's Urist, I bet his fix is slowing down the combat speed by 50% to make hilt-slashing impossible. Am I right Tzar?!?!?
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Offline Tzar

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Re: Slowass Combat speed
« Reply #123 on: January 09, 2012, 01:25:33 pm »
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Nice nice. Though since it's Urist, I bet his fix is slowing down the combat speed by 50% to make hilt-slashing impossible. Am I right Tzar?!?!?

I dunno..  :? But xant may i say thats an awefull rash you have acquired there on your nose along with all the brown stains you wanna lend a tissue  :?: visitors can't see pics , please register or login
 wouldn't want you to get ill...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

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Re: Slowass Combat speed
« Reply #124 on: January 09, 2012, 01:31:23 pm »
0

Anyways im gonna put you on my ignore list with the rest of the reading comprehensive special kids..

What happened to this? Tzar all talk no walk?!?
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Offline Paul

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Re: Slowass Combat speed
« Reply #125 on: January 09, 2012, 02:27:06 pm »
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My idea was to remove the "ready" duration increase(+0.1s) that happened to 2h and pole right-to-left swing and instead add a slight(maybe +0.05s or +0.1s) increase to the "blocked" duration of the left-to-right swing to 1h, 2h and polearm. This might lessen the left-right combo animation glitch of 2h/pole and also might lessen the instaness of 1h left spam a bit.

Offline Vibe

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Re: Slowass Combat speed
« Reply #126 on: January 09, 2012, 02:47:35 pm »
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My idea was to remove the "ready" duration increase(+0.1s) that happened to 2h and pole right-to-left swing and instead add a slight(maybe +0.05s or +0.1s) increase to the "blocked" duration of the left-to-right swing to 1h, 2h and polearm. This might lessen the left-right combo animation glitch of 2h/pole and also might lessen the instaness of 1h left spam a bit.

So... If I get this right this would insert delay when your weapon is in block? Wouldn't that also slow down feints?
« Last Edit: January 09, 2012, 02:48:48 pm by Vibe »

Offline Nessaj

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Re: Slowass Combat speed
« Reply #127 on: January 09, 2012, 03:03:18 pm »
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Either way it sounds as more of an idea to try that anyway, see how it goes.
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Offline cmp

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Re: Slowass Combat speed
« Reply #128 on: January 09, 2012, 03:05:38 pm »
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So... If I get this right this would insert delay when your weapon is in block? Wouldn't that also slow down feints?

When your weapon is blocked, not when you are blocking with your weapon.

Offline Paul

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Re: Slowass Combat speed
« Reply #129 on: January 09, 2012, 03:06:49 pm »
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"blocked" or "parried" animations only take place if a swing is actually successfully defended I think.

Offline Teeth

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Re: Slowass Combat speed
« Reply #130 on: January 09, 2012, 03:16:08 pm »
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Which basically removes spam from the game? I'm not sure a rigid block/attack/block/attack rhythm is all that desirable, I thought hiltslashes were cool, even though I sucked at them.

Offline Sharky

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Re: Slowass Combat speed
« Reply #131 on: January 09, 2012, 03:25:01 pm »
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I understand devs have their reasons to choose this slow speed.But why don't allow to some custom servers to set faster speed?
This would spice things up for players and give some real feedback over how a faster battle would work with crpg

Offline cmp

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Re: Slowass Combat speed
« Reply #132 on: January 09, 2012, 03:25:21 pm »
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Which basically removes spam from the game? I'm not sure a rigid block/attack/block/attack rhythm is all that desirable, I thought hiltslashes were cool, even though I sucked at them.

0.05s (before being affected by weapon speed) does not remove spam.

I understand devs have their reasons to choose this slow speed,  also it's easier to polish things up if animations are slower i guess.
But why don't allow to some custom servers to set faster speed?
This would spice things up for players and give some real feedback over how a faster battle would work with crpg

Custom servers are allowed to run whichever speed they want.

Offline Sharky

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Re: Slowass Combat speed
« Reply #133 on: January 09, 2012, 03:26:20 pm »
0
0.05s (before being affected by weapon speed) does not remove spam.

Custom servers are allowed to run whichever speed they want.
I read all post now and yeah i already knew you can set it on a custom server, but without connecting it to the database nobody will want to play it anyway and nobody will have the chance to test it enjoy test it deeply  :D
« Last Edit: January 09, 2012, 03:37:30 pm by Sharky »

Offline Teeth

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Re: Slowass Combat speed
« Reply #134 on: January 09, 2012, 03:42:13 pm »
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0.05s (before being affected by weapon speed) does not remove spam.
Thats still like 5-8% of every attack. Anyhow its going to make outspamming by footwork a whole lot harder.