Since i see so many arguing about native and cRPG skill difference, thought i write my point of view about it. Average cRPG player is more skilled then native player. Simple reason for that is that if you play cRPG you probably need to invest more time on the game for levelling up and while doing that you will become atleast a little bit better. Casual native player probably dosen't spend nearly as much time on the game as a casual cRPG player does. Also most likely when your just starting you probably play native first for atleast a bit before looking for mods. This is probably why many ppl who just visit native for a while find killing most people really easy and consider native to be less skilled.
Best players in native however are more skilled then in cRPG. Since there is no levelling system in native, even though that might cause a lot of people not to play as much, those who are deticated and have played for some time have really focused just on improving instead of grinding. Everybody has the same characters and levels, so you are never able to rely just on your level and equipment, but purely on skill. Native has also has had a lot more competetive game scene since the beginning. Many more clan fights, team and individual tournaments which once again gives the community a chance to test themselves agains't good players and a incentive to improve. In some servers there have been and i think still are daily tournaments. All the nerfs in cRPG have also made fighing considerably easier compared to native.