Poll

Should this Teamwounding Report System be Removed?

Yes remove this
No its useful

Author Topic: New Teamwounding Report System  (Read 13299 times)

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Offline The_Bloody_Nine

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Re: New Teamwounding Report System
« Reply #150 on: January 03, 2012, 11:43:35 am »
+1
I think the biggest problem is that it says "intentional". Almost nobody intentionally aims at you and hits you, and if he does he needs to get banned from this game. On the other hand I like to press M if I for example dehorsed a cav, go in for the kill and some xbow shoots me. Of course he wasn't shooting at me intentional, but everybody would agree a report is justified. That is why the word "intentional" becomes meaningless and many start pressing M on every occassion.

How about "reckless"? (also big plus: 3 characters less)
« Last Edit: January 03, 2012, 11:45:59 am by The_Bloody_Nine »

Offline Tzar

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Re: New Teamwounding Report System
« Reply #151 on: January 03, 2012, 12:08:43 pm »
0
Love this system an it works fine but..

I think we should make it 3 votes for kick an not 5
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Rhaelys

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Re: New Teamwounding Report System
« Reply #152 on: January 03, 2012, 12:11:19 pm »
0
You are all missing the point. The team wound report system is perfect except for the part where it works on you.
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Offline Tzar

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Re: New Teamwounding Report System
« Reply #153 on: January 03, 2012, 12:13:14 pm »
+1
The highest amount of votes i gotten after it was implemented was 2.. so by all means idc it works as it should an i love it.

How ever i still think we need to kick people after 3 votes.

5 votes are just too many if you ask me.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline The_Bloody_Nine

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Re: New Teamwounding Report System
« Reply #154 on: January 03, 2012, 12:20:21 pm »
0
The highest amount of votes i gotten after it was implemented was 2.. so by all means idc it works as it should an i love it.

How ever i still think we need to kick people after 3 votes.

5 votes are just too many if you ask me.
I read somewhere they wanna extend it to a 20min ban if things has settled.

Offline Teeth

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Re: New Teamwounding Report System
« Reply #155 on: January 03, 2012, 12:20:57 pm »
0
You can teamkill anyone as long as you don't require 5 hits.  8-)

Offline Wulzzz

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Re: New Teamwounding Report System
« Reply #156 on: January 03, 2012, 12:56:39 pm »
0
At least make it damage depending.
Let's say it only works if you do 2 damage to someone.
Who cares if a teamhit glances completely off with no damage.
It would prevent rage reporting a bit.
« Last Edit: January 03, 2012, 08:22:48 pm by Wulzzz »

Offline SirCymro_Crusader

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Re: New Teamwounding Report System
« Reply #157 on: January 03, 2012, 01:51:31 pm »
0
I was thinking that of course if you teamkill iintentionally in less than 5 hits you can practically get away with it, if this system is implemented could another system be implemented that if you tk 2 or 3 times in a round its a straight temp ban, (reported by player, along with the M key function). Simply if you tk 2 or 3 times in a round/map then your more of a dange to your team than you are that of the opposite side.

Could this be integrated along with the current system?

Offline MrShine

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Re: New Teamwounding Report System
« Reply #158 on: January 03, 2012, 05:05:28 pm »
0
I think the biggest problem is that it says "intentional". Almost nobody intentionally aims at you and hits you, and if he does he needs to get banned from this game. On the other hand I like to press M if I for example dehorsed a cav, go in for the kill and some xbow shoots me. Of course he wasn't shooting at me intentional, but everybody would agree a report is justified. That is why the word "intentional" becomes meaningless and many start pressing M on every occassion.

How about "reckless"? (also big plus: 3 characters less)

This is the problem I have with the system.  I noticed the message says to hit M if you feel the team hit was intentional, however I've seen admins message that you should only report for intentional or reckless hits.

If the system is only for intentional hits then it isn't solving anything (if someone intentionally teamhit 5 times in a map they deserve much more than a kick/20 minute ban...they need to have an admin step in).  If the system is to curb reckless team hits then it has potential, however defining what is reckless hits versus legitimate mistakes and asking the cRPG population to properly tell the difference is an exercise in futility.

So when I see people saying "this system is great people are actually careful with their swings in melee now!" you realize that the way the report is worded right now... people reporting in that manner are actually using the system incorrectly, right?
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Offline CrazyCracka420

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Re: New Teamwounding Report System
« Reply #159 on: January 03, 2012, 05:42:32 pm »
0
It's useful, but the problem is angry people always reporting someone for an intentional team hit.  I've seen more times where an enemy dies and someone gets team hit because of it (and they report it as intentional) than not. 
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Offline Elmetiacos

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Re: New Teamwounding Report System
« Reply #160 on: January 03, 2012, 06:33:46 pm »
-1
If people don't like this system, all I can suggest is 50/50 reflective damage. That way only Str builds will be able to team attack...
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Offline CrazyCracka420

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Re: New Teamwounding Report System
« Reply #161 on: January 03, 2012, 06:36:14 pm »
0
Fuck that, it should be bumped to 100% team wound FF. 
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Offline Fandrall

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Re: New Teamwounding Report System
« Reply #162 on: January 03, 2012, 07:14:34 pm »
0
I've never had that much problem with team wounding ppl to begin with as I can simply ride away or stay out of range from those who likes to hit their teammates. There have been a few cases where some moron desided to hit/kill my horse at the beginning of a round but other than that I only read about team wounding it in chat and on forum. Today I played for the first time since this been implemented and I think its for the better. However there are two things (stated here before by others) I suggest.

1. Dont show the red text to the ones it does not concern. Its too much text in chat allready and I atleast are not intrested to know who hit who. Unless I was involved.

2. Include horse bumps. As cav I get the feeling this will be abused. Cav haters will jump infront of horses at spawn and shuch but Im willing to try it out.

Offline The_Bloody_Nine

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Re: New Teamwounding Report System
« Reply #163 on: January 03, 2012, 08:03:33 pm »
0
This is the problem I have with the system.  I noticed the message says to hit M if you feel the team hit was intentional, however I've seen admins message that you should only report for intentional or reckless hits.

If the system is only for intentional hits then it isn't solving anything (if someone intentionally teamhit 5 times in a map they deserve much more than a kick/20 minute ban...they need to have an admin step in).  If the system is to curb reckless team hits then it has potential, however defining what is reckless hits versus legitimate mistakes and asking the cRPG population to properly tell the difference is an exercise in futility.

So when I see people saying "this system is great people are actually careful with their swings in melee now!" you realize that the way the report is worded right now... people reporting in that manner are actually using the system incorrectly, right?
I realised today it says "on purpose" by now, which change nothing of course.

Offline Chagan_Arslan

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Re: New Teamwounding Report System
« Reply #164 on: January 03, 2012, 08:19:35 pm »
0
they coul add reporting for bumps that do damage (if possible) but also attacks on a horse should be reportable