Author Topic: increase EXP cap  (Read 2557 times)

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Offline PanPan

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Re: increase EXP cap
« Reply #30 on: January 01, 2012, 03:26:46 pm »
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I would like to see the multiplier cap increased for every generation. Or at least all few generations. This way you can have x6, x8 or even x12, if you deserve it.  :wink:

Could motivate veteran players to play more "for the team" perhaps... and they would still have to earn their generation bonus, instead of just 30xp per generation and tick more, never mind how much they are fooling around on the map...  :?

Offline FRANK_THE_TANK

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Re: increase EXP cap
« Reply #31 on: January 01, 2012, 11:59:47 pm »
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In general I believe the game should be easily accessible to new players. Gen bonus is counter to that.

However, decreasing xp bonus per gen could be a good idea.

Something like 20%/10%/5%/2,5%/1,25% and a continous halving of bonus.
Would in reality give gen 5 top bonus.

(If you wonder, my main is gen 11).

I love this idea! Its brilliant! Mostly because I'm a peasant on gen 2.
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Offline IR_Kuoin

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Re: increase EXP cap
« Reply #32 on: January 02, 2012, 12:34:21 am »
+1
We alle struggled through our first gens, let the peasants feel the same thing
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Offline Joker86

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Re: increase EXP cap
« Reply #33 on: January 02, 2012, 04:45:58 pm »
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If they would do anything to increase xp gain it would only benefit clanners who already have a huge advantage over regular folk. Increasing the generation xp cap would really just help their grinding motivation for reaching lvl 35. Just leave it as it is: PERFECT.

You are right about this one, though. But I think it's a basic problem: if you don't want to make cRPG to be a combination of about hundred one-man-shows divided into two teams, reducing the game to pure reflexes and muscle memory (?), teamplay and tactics should be taken into account. And unless you support pug players that well with tactical ingame features (look at the "teamplay - how can we resurrect it...?"-topic), that teamspeak is only a little improvement, any change that improves/encourages teamplay will benefit clan players more.

In fact clan player will always benefit the most of everything you do, unless you start rewarding casual and inward-looking gameplay (e.g. the longer you are online the less rewards you get per tick, being offline a few days regenerates this, and similarly retarded and useless changes), as clanplayers are usually "more everything" (concerning positive aspects) than casuals. I hope you know what I mean. It's because being a good clan player means being someone who tries to get the most out of the game.
Joker makes a very good point.
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Offline justme

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Re: increase EXP cap
« Reply #34 on: January 02, 2012, 09:19:13 pm »
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with new balancing method, and switching almost every round  , x5 is hard to gain, and we need to compesate xp gain.. we need higher cap..

Offline IR_Kuoin

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Re: increase EXP cap
« Reply #35 on: January 02, 2012, 11:33:12 pm »
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Agree with JustMe / Elsupreme

Earlier today (example) I was on eu1, First I was on the same team for 4 rounds, which we lost (4 times in a row), then I got swaped to the other team with some other guys, and then the other team won 4 times, so I lost 8 rounds in a row, and I max had 3x two times today, and a bunch of 1x.


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