Hi there!
Some days ago I observed a special situation while being in spectator mode.
One team was losing, and had only three men left: two archers on a rooftop and a single cavalryman. The other team had like 10 heavy infantry left, and two cavalrymen.
The rooftop where the archers (and of course no ladder) were was about in the middle of the (desert) map, while the cavalryman was riding around in a corner, chased by both enemy cavalrymen. The infantry was gathering around the house with both archers on it, trying to find some cover or dodge the projectiles while waiting for them to come down. As there was still a cavalryman left, the admin couldn't order them to get down, and so they were able to shoot two more infantrymen before the cavalryman went down, and even then the admin had to use his red text to order them down, and they followed... after shooting another time...
To me this seems absolutely retarded, so that I present you...
My Idea:
As soon as the population of a team goes down to a certain percentage, I would suggest something between 10 and 20%, something like a servermessage on the screen pops up, saying something like
The battle is appraoching its end!
All fighters engage in a last charge, and all archers abandon their safe positions.
As soon as this message pops up (or has popped up, respectively, in case the ladder gets destroyed afterwards), all archers know that they have to jump off unaccessable roofs. The enemy gets a message in the chat like "
The enemy force is close to being routed", so they know the enemy archers have to come down. I think it is important that it is a message on the screen for the concerned team (unlike the enemy team, where a chat message is perfectly enough), as most archers will have tunnel vision and would simply overlook a chat message. Just something similar to the "Your team has won the round!" message.
With this feature you wouldn't have such RETARDED situations any more like the one I described above, where players exceed the phrasing of a certain rule to its maximum. I think both kills for those archers were completely undeserved, as I see no reason why they should have been "immortal" to the infantry until the cavalryman at the other end of the map went down.
And finally I don't think such a feature would be difficult to implement for the dev team.