Okay, this is WAY too much to answer everything, even by making a "quote barrage post", so I will try to shortly answer a few points which are either important or simply quick to answer
- My solution doesn't exclude the use of heirlooms. The entire retiring mechanics would still work with it.
- Some of you complain about the fact that I was looking at 1 on 1 situations only. And you are right, that's exactly what I did. I understand that you can't compare the situation on a duel server with the situation on the battlefield. But once a player decides to fight another one, it is something very SIMILAR to a 1 on 1 fight, and there WILL be a difference between an archer and a pikeman if both decide to attack an enemy horse archer. And there will also be a difference for a 1hd+shield infantry in being attacked by an archer and being attacked by a 2hd infantry. The fact, that there is a battle going on around them doesn't change a lot. Especially, as teamplay on public servers is close to not existant, so that it would be plain retarded to rely on your teammates.
I seriously hope we agree that the average archer is dangerous to "more" enemies than the average pikeman. And the other way round, most of the time the pikeman has more dangerous enemies than the archer has. (Especially if latter is sitting on a rooftop for almost the entire round, and only has to come down because a) noone else from his team is on the ground or b) he runs out of arrows *cough cough*)
Which leads to the idea that an archer could have a slightly higher "value" for the team than a pikeman. Like 1.1 and 0.9. Sure, together they again could have an average value of 1, but this doesn't say the classes are balanced. I hope you know what I want to say.
On a battlefield there are so many situations you can imagine, that you can always argument against a certain "relation" of classes to each other.
All I wanted to do is to take a look at the "life" of every class, and to see how much "fun" it is. And there are really a lot of factors, e.g. the effectivity of the class, the time you can engage enemies actively, your defensive capabilities against certain enemies, the average kills you score, the difficulty of mastering the class, how often your class decides a round, how flexible you are in what you do, how independant from certain maps you are, how many choices you got in creating an effective build of this class or at least a hybrid, in short: how well most of your rounds go.
If you combine all these factors and everything else that comes into your mind to a value that we could call "fun", I think we wouldn't receive the same value for all classes. Which, in my eyes is unfair, and should be taken into account as much and as far as possible. (Some basic imbalances never will be fixed, at one point you have to stop and just accept what the middle ages left for the game)
- I got accused of limiting several builds to several setups of equipment. The mechanics that were mentioned, that similar builds with similar budgets would also have similar equipment are perfectly right. The big difference is, that there would be more different builds in general, because with the current system everybody has the same budget for equipment, and thus the same "budget" for skills. Which leads to more similar builds for similar classes. Just take a look at most of the 2hd infantry. Most of the top players in this class use a Danish or German great sword, a good heavy armour (only a bit ligther than the first plate armour) and a good helmet (often enough a closed one). And most of them will have similar strength/agility-relations and thus similar skills.
If my system would apply for them, you would have players with the same equipment like before, but they would have to pay it with a few skill points, thus being "weaker". Other players would keep the skills they had before, but would have to limit themselves on lighter armour or cheaper weapons. Yes, both the "rich noobs" and the "poor veterans" would use similar equipment and skills within their "kind", but all in all you would have MORE variety than before.
I hope I could express what I want to say.