Author Topic: Version 0.252  (Read 67109 times)

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Offline VR__Alv

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Re: Version 0.252
« Reply #15 on: November 29, 2011, 05:05:06 pm »
0
Hmmm, "The master server is being updated, try again in a few minutes." sounds like an imporvement over yesteday's "access to socket server denied" (or something like that) to me.

What about a seperate downloadable file again?
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Offline Native_ATS

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Re: Version 0.252
« Reply #16 on: November 29, 2011, 05:05:10 pm »
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Superbeast - yeha, i have non-steam version too, probably has soemthing to do with that, at work so can't check to see if this patch works for me

Native - probably 2her mode
theirs a 0 slot pick
it gose form blunt to P

Offline Keshian

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Re: Version 0.252
« Reply #17 on: November 29, 2011, 05:08:45 pm »
-1
wtf, i am like the only guy in cRPG to 3x loom a turban helmet and they have twice nerfed it???  I had 40 head armor, they dropped it to 24, now this new .252 drops it to 22 head armor.  Do they fucking hate people that dress in Arabian gear????

What other item lost HALF its armor???  Seriously.
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Offline karasu

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Re: Version 0.252
« Reply #18 on: November 29, 2011, 05:10:36 pm »
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(。◕‿◕。)/

Offline Xant

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Re: Version 0.252
« Reply #19 on: November 29, 2011, 05:11:45 pm »
+2
Poleaxes now get secondary mode dealing pierce damage or blunt damage+knockdown????????! fuk devs all play poluarm character
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Offline Jarlek

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Re: Version 0.252
« Reply #20 on: November 29, 2011, 05:12:09 pm »
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yay!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Keshian

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Re: Version 0.252
« Reply #21 on: November 29, 2011, 05:12:33 pm »
+1
Poleaxes now get secondary mode dealing pierce damage or blunt damage+knockdown????????! fuk devs all play poluarm character

Wow, so fail.  Now they can polearm stunlock you while also knocking you down.


DID THE DEVELOPERS EVEN LOOK AT THE POLLS IN GAME BALANCE DISCUSSION???  WHAT WAS THE POINT OF AL THOSE OVER 60% YES SURVEYS THAT WERE SUPPOSED TO MEAN YOU WOULD MAKE CHANGES!!!  THOSE WERE ALL IGNORED!

« Last Edit: November 29, 2011, 05:27:10 pm by Keshian »
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Offline Spawny

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Re: Version 0.252
« Reply #22 on: November 29, 2011, 05:13:36 pm »
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Bec de corbin gets 42 blunt damage and knockdown.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Fips

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Re: Version 0.252
« Reply #23 on: November 29, 2011, 05:13:36 pm »
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YaY, light armour is now heavier! Bodkins do 2 less dmg  on mw! Langes Messer got nerfed! Gauntlets got nerfed! And yet, i still have to pay a shitload of money to repair my equip.

Thank you very much, i really appreciate getting nerfed every patch.

Offline Xant

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Re: Version 0.252
« Reply #24 on: November 29, 2011, 05:15:02 pm »
+2
new german poleaxe secondary mode 25 pierce swings ???? german greatsword pierce thrust 26 :| wtf devs???
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Offline Tot.

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Re: Version 0.252
« Reply #25 on: November 29, 2011, 05:15:15 pm »
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Quote
You are running unsupported version of Warband.
The WSE only supports version 1.143.

Can we have a normal, working ftp download?

Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline cmp

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Re: Version 0.252
« Reply #26 on: November 29, 2011, 05:17:26 pm »
+1
Bec de corbin gets 42 blunt damage and knockdown.

42 blunt wtf are you smoking. It gets 25b.

Did  I get this right: My poleaxe (although im 2h atm) has now 2 polearm modes, one deal blunt and one cut, because I can simply switch it. Very realistic, but totally FAIL in balance ...

Alt (blunt) mode deals lower damage (= worse against everyone except maybe very heavy armor) and it's slower.

Offline Jarlek

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Re: Version 0.252
« Reply #27 on: November 29, 2011, 05:18:03 pm »
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new german poleaxe secondary mode 25 pierce swings ???? german greatsword pierce thrust 26 :| wtf devs???
Morningstar
weapon length: 82
weight: 3.7
difficulty: 14
speed rating: 92
weapon length: 82
thrust damage: 0 pierce
swing damage: 38 pierce
slots: 2
Unbalanced

Bonus against Shield.

This has ALWAYS been the most damaging pierce weapon and has had it on it's swings. The 25 pierce on poleaxe swing isn't something that gets close to unbalancing things. The 25 pierce one swings with 133 reach (less from animations, should be noted) is although maybe a bit unbalancing. Still, it's not that different from a morningstar so I don't see why they should change it back unless they nerf the morningstar too.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline VR__Alv

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Re: Version 0.252
« Reply #28 on: November 29, 2011, 05:18:35 pm »
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cmpxchg8b  please fix launcher((((
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Offline Spawny

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Re: Version 0.252
« Reply #29 on: November 29, 2011, 05:19:23 pm »
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42 blunt wtf are you smoking. It gets 25b.

Succesfull troll is succesfull!

I can imagine how most of the weapons that have a secondary mode get flipped over and use the other side to deal damage. The warhammer uses the pointy side, the steel pick using the blunt side.
One I can't really imagine how it would work is this one:


Masterwork Military Cleaver

weapon length: 92
weight: 2.5
difficulty: 14
speed rating: 97
weapon length: 92
thrust damage: 0 pierce
swing damage: 38 cut
slots: 1
Secondary Mode
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)