Author Topic: Version 0.252  (Read 67121 times)

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Offline Maximus101

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Re: Version 0.252
« Reply #165 on: November 29, 2011, 11:36:14 pm »
0
Biggest bullshit patch ever. Instead of looking at a stick with magical powers to paralyse people the debs look at 2 hander stabs, something that I think is ok. Furthermore, they add another advantage to polearmers. I think the devs got butthurt due to skillfull 2 handers. The weapons aint the problem, it's just skillfull ppl who use them. The imbalance in this game Is ridiculous and I expect to see a lot more polearms and hardly Any two handers left. I for one will be changing back to poles. But good fucking job devs in "balancing" gameplay. I love you soooooo much for creating this awesome mod but the changes were just unnecessary. They should have looked at archers and the supernatural pole stuns. This was stupid and I want my poleaxe back that I just fucking sold. Maybe you guys should tell us what is coming up in next patches coz I am soo pissed off and would never have sold my poleaxe.*rage rage* *cry cry*

Offline SirCymro_Crusader

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Re: Version 0.252
« Reply #166 on: November 29, 2011, 11:40:34 pm »
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Running WSE as well, however 2h stab still has not changed from the last patch, it still looks....well wrong, any help on this?

Offline Gurnisson

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Re: Version 0.252
« Reply #167 on: November 29, 2011, 11:42:59 pm »
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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline dado

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Re: Version 0.252
« Reply #168 on: November 29, 2011, 11:49:53 pm »
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i would like to know who cried for removing long spear overhead?? ass lickers.


Offline Maximus101

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Re: Version 0.252
« Reply #169 on: November 29, 2011, 11:58:49 pm »
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Selling Mighty Poleaxe 2 mill
lol nice try xD. Sadly I don't have the moneys ;P.

Offline Leshma

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Re: Version 0.252
« Reply #170 on: November 30, 2011, 12:10:54 am »
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For me the new stab is fine because I'm not the stabity stab wh0re. I'll need some time to adjust the aim because this old/new animations aims lower than previous slow ass animation, mainly for dehorsing cavarly.

Other changes seem fine, I think that I actually lost some weight on my armour. Throwing is a bit annoying tho, they hit me harder because I have less armour now. Archers hurt a little bit less than what I'm used to and bolts seems to do more damage.

Offline LordSnow

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Re: Version 0.252
« Reply #171 on: November 30, 2011, 12:13:24 am »
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no framerate drop even with my office mule (7950GT+E7200+4GB DDR2). still fixed 120fps.

What's your settings? dx7
Damn. It's snowing again.

Offline Christo

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Re: Version 0.252
« Reply #172 on: November 30, 2011, 12:14:50 am »
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What's your settings? dx7

I'm afraid not.

He's got 4GB ram, and an okay CPU.

Warband, especially in a cRPG scale, isn't THAT VGA dependant. It's more about ram and cpu.
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Offline Leshma

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Re: Version 0.252
« Reply #173 on: November 30, 2011, 12:23:56 am »
+3
I forgot to mention that this patch hasn't fixed the 3 main balance issues in my opinion:

1) STR vs AGI disbalance
2) Polestun
3) accesible roofs

Offline Jarlek

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Re: Version 0.252
« Reply #174 on: November 30, 2011, 12:25:41 am »
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Biggest bullshit patch ever. Instead of looking at a stick with magical powers to paralyse people the debs look at 2 hander stabs, something that I think is ok. Furthermore, they add another advantage to polearmers. I think the devs got butthurt due to skillfull 2 handers. The weapons aint the problem, it's just skillfull ppl who use them. The imbalance in this game Is ridiculous and I expect to see a lot more polearms and hardly Any two handers left. I for one will be changing back to poles. But good fucking job devs in "balancing" gameplay. I love you soooooo much for creating this awesome mod but the changes were just unnecessary. They should have looked at archers and the supernatural pole stuns. This was stupid and I want my poleaxe back that I just fucking sold. Maybe you guys should tell us what is coming up in next patches coz I am soo pissed off and would never have sold my poleaxe.*rage rage* *cry cry*
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Offline robert_namo

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Re: Version 0.252
« Reply #175 on: November 30, 2011, 12:51:41 am »
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My nodachi needs some love. It's the most nerfed 2h ATM. Even an archer with a mace can kill me.
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Offline _Sebastian_

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Re: Version 0.252
« Reply #176 on: November 30, 2011, 01:24:51 am »
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My nodachi needs some love. It's the most nerfed 2h ATM. Even an archer with a mace can kill me.
I can kill you with my fists :wink:
The nodachi isn't a godmode weapon...
If you die or not depends on your skill and not on your weapon.

Offline Aljo

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Re: Version 0.252
« Reply #177 on: November 30, 2011, 01:44:30 am »
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Is it cool if I ask if there might (in some distant future) be a marketplace for alts too?
I mean alts being able to trade in the same market or at least being able for players to trade between their different characters?
I got a gen6 alt (dont judge me too hard) and I went to my new main before there was a market (if I recall correctly); I wanted to use melee char for strat.

I honestly see no reaso why we couldn't trade between characters since one serial code can be used on only one computer at once so there can be no cheating or similar.

If you devs think that's stupid or impossible or whatever, I would appreciate a decent reason.

Regards


Offline Rogue_Eagle

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Re: Version 0.252
« Reply #178 on: November 30, 2011, 02:03:27 am »
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what was wrong with the bodkin looms?

Offline Dezilagel

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Re: Version 0.252
« Reply #179 on: November 30, 2011, 02:10:21 am »
+3
If you die or not depends on your skill and not on your weapon.

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