Author Topic: Zombie Mode  (Read 2918 times)

0 Members and 2 Guests are viewing this topic.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Zombie Mode
« Reply #15 on: February 09, 2011, 05:02:25 pm »
0
Can't believe it lol. You whined when some guys asked if Musket guns would been able to put inside crpg for it being too ''unrealistic'' for the current time period cRPG is at. (Medieval) But this is okay? :O
visitors can't see pics , please register or login

Offline Dreakon_The_Destroyer

  • Peasant
  • *
  • Renown: 5
  • Infamy: 4
  • cRPG Player
  • Kiss my Axe
    • View Profile
  • Faction: ATS
  • Game nicks: Dreakon_ATS
Re: Zombie Mode
« Reply #16 on: February 09, 2011, 06:15:37 pm »
0
If your reffering to me. I said guns dont mix with swords. but swords do mix with zombies.

guns mix also, but this isnt a guns topic...

zombie mod FTW
All that is necessary for the triumph of evil is that good men do nothing.
-Edmund Burke

Offline Rextard

  • Knight
  • ***
  • Renown: 39
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Rextard, Rextardero, CornstablePonyGaper, CornporalCannonFodder
Re: Zombie Mode
« Reply #17 on: February 09, 2011, 08:50:57 pm »
0
Yes please.

Offline brune

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Inept_Nanagedden Inept_ChuckerNorris Inept_TicketyBoo
Re: Zombie Mode
« Reply #18 on: February 11, 2011, 05:29:25 pm »
0
But would the c-rpg community have enough "Brainnnnnssssssssss"  to feed the zombie horde? ;)  Idea sounds fun :)

Offline Mustang_Sweets

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • Avid rum drinker.
    • View Profile
  • Faction: Free Companies of Caldaria (Bridge Burners)
  • Game nicks: Stang_the_Swilling
Re: Zombie Mode
« Reply #19 on: February 11, 2011, 05:54:32 pm »
0
Full Invasion herp derp.

I'm going to say it only once, screw that. I want to kill zombies with my cRPG character and the weapons and armor I grinded so much to get. They don't have to be zombies, they could be superpeasants or whatever you guys want them to be.

+1 to Zombie mode in addition of battle, siege, CTF and such.
I say make it like a peasant uprising, in which to royal family must survive the time till the military arrives to quell it. Every 5 peasants killed is a new royal guard. Or when a peasant is killed he has 30sec wait till respawning as a royal guard.
I wear armor to protect myself from team mates.

That's right I am the beast master. Now, prepare to be tamed bitches!

Offline Centurion

  • Noble
  • **
  • Renown: 14
  • Infamy: 7
  • cRPG Player
    • View Profile
Re: Zombie Mode
« Reply #20 on: February 11, 2011, 06:10:13 pm »
0
Sounds cool although survival with no spawn. Sounds kinda gay plus its a lot of lag generating zombie bots and AI in m&b is extremely easy so that would have to change.

Offline MountedRhader

  • Count
  • *****
  • Renown: 222
  • Infamy: 89
  • cRPG Player
  • Farewell, I am free
    • View Profile
Re: Zombie Mode
« Reply #21 on: February 13, 2011, 09:03:12 am »
0
I think this would allow for more teamwork and less harsh feelings towards other hard-working members of the cRPG community.  8-)

Offline Dreakon_The_Destroyer

  • Peasant
  • *
  • Renown: 5
  • Infamy: 4
  • cRPG Player
  • Kiss my Axe
    • View Profile
  • Faction: ATS
  • Game nicks: Dreakon_ATS
Re: Zombie Mode
« Reply #22 on: March 08, 2011, 05:16:57 pm »
0
bump for this kickass idea
All that is necessary for the triumph of evil is that good men do nothing.
-Edmund Burke

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Zombie Mode
« Reply #23 on: March 08, 2011, 05:45:08 pm »
0
A peasant uprising would be killer, I am more for a swarm of peasants then zombies.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Zombie Mode
« Reply #24 on: March 08, 2011, 05:51:51 pm »
0
I can't tell you how much fun this would be to be able to use your cRPG character in other contexts.  Just get some of the open script from full invasion and adapt it to bot peasants, knights, and lords.  Basically mix more of single player in so that you can do a team effort against a large army of bots.  Simple solution is to just make it no gold/xp on one of the clan servers not geared for gold/xp yet.  That would be really awesome and fun thing to add to cRPG.  +1 +1 OP.  I wonder if you can do normal bots on those servers right now...
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Nogar

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Nogar, Aethril, Devorath
Re: Zombie Mode
« Reply #25 on: March 08, 2011, 06:03:27 pm »
0
+1 for full invasion with our chars and maybe some gold? 

Offline Sphinxer

  • Knight
  • ***
  • Renown: 53
  • Infamy: 16
  • cRPG Player
    • View Profile
  • Game nicks: _Sphinx_
Re: Zombie Mode
« Reply #26 on: March 08, 2011, 08:09:52 pm »
0
Can't believe it lol. You whined when some guys asked if Musket guns would been able to put inside crpg for it being too ''unrealistic'' for the current time period cRPG is at. (Medieval) But this is okay? :O

Sooo +1

You wanna kill zombie, get a mod with zombies.

I honestly rather have the dev work on the new patch for Strategus and keep it balanced and bringing new stuff to make my experience playing cRPG / Strategus (and not zombieland) better , instead of wasting their precious time on a zombie mini-mod / gameplay.

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Zombie Mode
« Reply #27 on: March 08, 2011, 08:24:40 pm »
0
Zombies should have:

3x hp
Damage equal to secondary mode of throwing rocks
Regenerate hp
bonus damage taken to the head

Offline Engine

  • Noble
  • **
  • Renown: 16
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Zombie Mode
« Reply #28 on: March 08, 2011, 08:51:10 pm »
0
I am 100% in favor of a zombie mod, and 200% in favor of a chocolate chip cookie zombie mod. If it has chocolate chip cookie zombies IT CANNOT FAIL TO PLEASE.

Offline Hauptmann

  • Knight
  • ***
  • Renown: 55
  • Infamy: 5
  • cRPG Player
  • I love you.
    • View Profile
Re: Zombie Mode
« Reply #29 on: March 08, 2011, 10:57:17 pm »
0
I've always wanted a medieval zombie fighting game.
Never again.