Author Topic: [cRPG] Search and Destroy mode  (Read 1195 times)

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Offline Evgen

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[cRPG] Search and Destroy mode
« on: February 07, 2011, 04:48:45 pm »
+1
I just bump what was suggested already on Taleworlds forum 2-3 months ago.

This is almost the same as Battle mode but much more dynamic due to objectives.
Advantages:
- more teamwork
- no more boring rounds when both team decide to camp tower/hill till MoF and then MoF failed.
   
« Last Edit: February 07, 2011, 06:31:28 pm by Evgen »
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Offline Takoul

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Re: [cRPG] Search and Destroy mode
« Reply #1 on: February 07, 2011, 04:52:23 pm »
+1
link that post for us, there's a helpful chap  :P

Offline IG_Saint

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Re: [cRPG] Search and Destroy mode
« Reply #2 on: February 07, 2011, 06:21:31 pm »
+1
You forget that nobody has ever played S&D, except people that played the warband beta. So for those that don't know: S&D is basically battle, except one team (the defenders) have to protect a destroyable catapult and trebuchet, the attackers have to destroy those objectives. You win by either destroying, protecting or just slaughtering the enemy team.

Oh and +1, I'd like to see this mode make a comeback.

Offline Evgen

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Re: [cRPG] Search and Destroy mode
« Reply #3 on: February 07, 2011, 06:30:36 pm »
+1
link that post for us, there's a helpful chap  :P

here you are
http://forums.taleworlds.com/index.php/topic,137240.msg3299964.html#msg3299964

chadz even wrote then:
"Personally, I like S&D more than battle.. I'll add it when I get around to it. Before I have some other gamemodes to attend :)"
« Last Edit: February 07, 2011, 06:32:59 pm by Evgen »
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Offline jspook

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Re: [cRPG] Search and Destroy mode
« Reply #4 on: February 07, 2011, 06:55:21 pm »
+1
Thats great!  Its like what most of the FPS games are migrating over to on all of the ladder systems as well.  It prevents draws, so it id perfectly suited for team laddering and gamelplay.  I didnt know MWB had this built in ! :lol:
"Scissors needs a nerf because he beats me every time, but rock is just fine" - paper

Offline Fluffy_Muffin

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Re: [cRPG] Search and Destroy mode
« Reply #5 on: February 07, 2011, 07:44:37 pm »
+1
+1 I like the idea, it would mean less camping and more action
Defy me, and you will know what it is to stand against a god.

Offline Dexxtaa

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Re: [cRPG] Search and Destroy mode
« Reply #6 on: February 07, 2011, 08:45:25 pm »
+1
WHAT HAPPENS WHEN THE INTEL GETS SHOT TO HELL FROM LANCES AND SHIT
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Offline Kafein

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Re: [cRPG] Search and Destroy mode
« Reply #7 on: February 07, 2011, 09:58:22 pm »
+1
+1 for S&D mode !


And if you're at it, create an "attack & defense" mode where the two teams have objectives to destroy and to defend.

Offline Havoco

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Re: [cRPG] Search and Destroy mode
« Reply #8 on: February 07, 2011, 10:52:42 pm »
+1
Pls tell me you don't have to plant a bomb next to a trebuchet. That would be... Terrible

edit : I was thinking about how that would be implemented. Would it be destroy an objective or do something to destroy an obj? If the first then I might as well use a ninja lancer...
« Last Edit: February 07, 2011, 10:57:30 pm by Havoco »
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Offline IG_Saint

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Re: [cRPG] Search and Destroy mode
« Reply #9 on: February 07, 2011, 11:15:11 pm »
+1
Pls tell me you don't have to plant a bomb next to a trebuchet. That would be... Terrible

edit : I was thinking about how that would be implemented. Would it be destroy an objective or do something to destroy an obj? If the first then I might as well use a ninja lancer...

You hit it, just like doors. hitpoints scale with the amount of players.

Offline Tai Feng

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Re: [cRPG] Search and Destroy mode
« Reply #10 on: February 08, 2011, 03:42:11 am »
+1
+1


But just a note: this mode tends to get repetitive after a while when objectives are set (catapults always in same locations).
Other than that, I very much enjoyed this mode for a while, even more so than Battle.


ps: It is called "Fight and Destroy".
« Last Edit: February 08, 2011, 03:50:28 am by Tai Feng »
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