Author Topic: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization  (Read 15086 times)

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Offline Segd

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #15 on: November 01, 2011, 01:32:31 pm »
0
Who the FAK! would play with these graphics? If so your computer must be a 2004 laptop
less details = more efficiency  8-)

Offline SixThumbs

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #16 on: November 01, 2011, 04:19:50 pm »
+1
I actually almost prefer the N64, direct x 7 graphics over the higher settings.
And how!

Offline IR_Kuoin

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #17 on: November 01, 2011, 04:27:03 pm »
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And i prefer having dx9 and graphics on ultra
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Offline Laufknoten

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #18 on: November 01, 2011, 04:29:53 pm »
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less details = more efficiency  8-)
Yeah, more efficiency and eye cancer. :D
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Offline FRANK_THE_TANK

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #19 on: December 06, 2011, 06:15:21 am »
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Jesus people you are all mental!!!

Anyway, can we get this added to the compatible mods sticky cheers.

I'm using it atm on some horrible computers. It almost makes it playable on an asus eeepc.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Polobow

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #20 on: December 07, 2011, 12:16:44 am »
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If only scary mods were made for other games... my poor comp can't handle Witcher 2.

Offline GK_Leonidas

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #21 on: December 27, 2011, 05:16:45 pm »
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This the Scary Mod is no longer working in Native. Is there any reason why

Offline B3RS3RK

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #22 on: December 27, 2011, 05:34:40 pm »
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Some people can't. I think Spain for example still sits at a 20% unemployment mark.

Edit: actually it has climbed to 21% general and 40% youth.

here in germany, all our Unemployed have big Flatscreen TV´s and modern Computers to play all the games they like.

It is known.

Mainly due to TV.

Just sayin´
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Offline Sojetsu

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #23 on: January 03, 2012, 01:51:43 pm »
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This the Scary Mod is no longer working in Native. Is there any reason why
all works oO

but only in dx7

Offline CaptainQuantum

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #24 on: January 03, 2012, 04:14:09 pm »
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This mod goes as far as making a medieval war game look innocent and akin to fairies. But I guess if it's necessary for people to play this game then I have no problems, not everyone has as much money to spend on a pc as me :)

Offline karasu

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #25 on: January 03, 2012, 04:17:38 pm »
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I've seen nicer ways of getting eye cancer.  :oops:

Offline dodnet

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #26 on: January 03, 2012, 04:33:26 pm »
+1
OMG... I would rather stop playing than using this ugly beast  :shock:

But I've seen similar shit years ago on LAN parties where real hardcore players reduced graphics in CS, UT and such games to zero to get the last frame out of it. It just looks ugly as hell  :mrgreen:

Though this one is just amazing:

(click to show/hide)
« Last Edit: January 03, 2012, 04:35:07 pm by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline CaptainQuantum

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #27 on: January 03, 2012, 04:38:06 pm »
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That screenshot is the most beautiful thing I have ever laid my eyes upon, where can one buy one of those suits?

 By the way that hat is cooler than the Deli cap, I also want one of those.  I may install this pack just for how old school this makes warband look, trees have no leavaes, castles not detail, it looks so....calming.
« Last Edit: January 03, 2012, 04:41:11 pm by CaptainQuantum »

Offline _Tak_

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Editing game graphics to get upper hand in-game!!!
« Reply #28 on: July 20, 2012, 12:36:46 pm »
-13

Offline BASNAK

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Re: Scary Mod (for Native & cRPG v0.241) & cRPG-Optimization
« Reply #29 on: July 20, 2012, 12:57:29 pm »
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All I can say is, this mod is:

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