Did I say that? I said that it was hard to hit him, not that the whole game was impossible to play. In fact, you couldn't hit him with overheads or stabs, only sweeps worked sometimes. And no, there was nothing to admire there, he was a bad player, couldn't even block 1 swing.
Do your own research, Shovey, there are not just "old" systems and "new" systems of dealing with network lag. Every solution has advantages and disadvantages, and the problem wasn't somehow magically solved. It seems M&B (like almost all games) can't handle lag well in combination with turns (because most games only interpolate positions using the player's velocity, not acceleration), which leads to the phenomenon of "lag armor".