Author Topic: Strategus patch - changelog  (Read 11459 times)

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Offline chadz

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Strategus patch - changelog
« on: October 13, 2011, 08:10:30 pm »
+7
So, let's see if i can remember everything:

- Item price got multiplied by 4 (from /100 to /25)
- you can no longer work in towns
- instead you can either beg (gives you +1 coin per hour)
- or craft (read below)
- trading distance bonus got buffed (you can now get up to 450% of the price, so selling stuff far away for 25 gold means you get 113 gold per trading item)
- you can now trade goods with other players directly
- castles give lots of recruits,
- villages give lots of crafting opportunity
- towns will have a marketplace - in a town, you can put up your goods for trade with other players. The idea is that people produce goods in villages and bring them to the towns where big merchants will transfer them to faraway places
- you can have as many goods on you as long as you don't move. When you move, you lose 1 good per minute until you are down to goods_amount=troops_amount
- gold from crpg got nerfedrestructured - it's 1 gold per x2 and x3 tick, 2 gold per x4 and x5 tick
- selling items to the bank was changed from 70% to 20% return value.

-probably some thing i forget which i will add asap

(click to show/hide)
« Last Edit: October 13, 2011, 11:04:42 pm by chadz »

Offline Tears of Destiny

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Re: Strategus patch - changelog
« Reply #1 on: October 13, 2011, 08:12:19 pm »
0
Immeasurably sexy, thank you.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Smoothrich

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Re: Strategus patch - changelog
« Reply #2 on: October 13, 2011, 08:15:38 pm »
0
what
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

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Offline BADPLAYERold

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Re: Strategus patch - changelog
« Reply #3 on: October 13, 2011, 08:15:49 pm »
0
strat is dead

Offline Snatch

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Re: Strategus patch - changelog
« Reply #4 on: October 13, 2011, 08:16:17 pm »
+1
In true chadz fashion, changes are indecipherable.
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Offline Tears of Destiny

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Re: Strategus patch - changelog
« Reply #5 on: October 13, 2011, 08:18:03 pm »
0
In true chadz fashion, changes are indecipherable.

Where the hell you been?!
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline LLJK_Korea1

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Re: Strategus patch - changelog
« Reply #6 on: October 13, 2011, 08:21:54 pm »
0
r.i.p
PROUD CITIZEN OF PEOPLE'S REPUBLIC OF LLJK

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Offline Snatch

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Re: Strategus patch - changelog
« Reply #7 on: October 13, 2011, 08:23:08 pm »
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Where the hell you been?!

LLJK banned me from their clan. No I come back to haunt them.
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Offline Turboflex

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Re: Strategus patch - changelog
« Reply #8 on: October 13, 2011, 08:24:52 pm »
0
So I was wondering...

-So prosperity was not player determined we've been told...but what causes it to fluctuate and how frequently? The fief I am in was +1 last night and is now +2. Was this a normal movement or was it adjusted by the patch?

-Prosperity I assume affects the price of trade goods from the shop. Does it also affect the price of gear from the shop? Does it affect the cost of crafting goods? of crafting gear?

-Is there a relationship between prosperity and efficiency?


Offline Jarlek

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Re: Strategus patch - changelog
« Reply #9 on: October 13, 2011, 08:25:36 pm »
0
Thanks for the info.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Keshian

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Re: Strategus patch - changelog
« Reply #10 on: October 13, 2011, 08:31:41 pm »
0
LLJK banned me from their clan. No I come back to haunt them.

Wow, you have to an epic troll to be banned from the goons.


Also, chadz - you need to keep gold from cRPG the sam,e as before if not even tweak it to 1 gold higher per level tick.  The new gold system means upkeep will be utterly impossible, let alone equipping them.  No real battles, just another boring stupid trading game, which the majority of cRPG players are not interested in except as a minor addition, not as the whole fricken game.

Only the anal retentive like the kind of micromanagement this new system entails without even the reward of having epic battles.
« Last Edit: October 13, 2011, 08:32:51 pm by Keshian »
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Offline Lt_Anders

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Re: Strategus patch - changelog
« Reply #11 on: October 13, 2011, 08:33:01 pm »
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Uh, huh, i think I found something broken.

If you Craft a trade item, in a village, you can sell it there for more than it cost to make.
For example:
Undiniad
Nord Strong Ale: Craft cost: 10
Sell price in village: 19.19

I make 9 gold profit.
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Offline Overdriven

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Re: Strategus patch - changelog
« Reply #12 on: October 13, 2011, 08:35:22 pm »
0
Uh, huh, i think I found something broken.

If you Craft a trade item, in a village, you can sell it there for more than it cost to make.
For example:
Undiniad
Nord Strong Ale: Craft cost: 10
Sell price in village: 19.19

I make 9 gold profit.

Read his post again. That's intended  :wink:

Offline Jacko

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Re: Strategus patch - changelog
« Reply #13 on: October 13, 2011, 08:35:58 pm »
+1
Lol. Kesh, how about trying it first, eh?

Damn retard..
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Offline Beans

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Re: Strategus patch - changelog
« Reply #14 on: October 13, 2011, 08:36:19 pm »
+1
These changes are not bad simply because they are obscure and silly but because with such a severe restriction on producing and equipping troops. The amount of effort it will require a clan to raise an army will be so huge that if they lose they will be in such a horrible position they might as well quit. This also encourages army hoarding until you are certain you can win leading to no one wanting to make initial attacks.

That makes strat boring as fuck.