39p is TRIPLE HEIRLOOMED. Gimme a break. To use the pick you completely give up range, it doesn't knockdown, it doesn't break shields, and it's MORE expensive than any axe and it's 662 gold less than the warhammer. You accept all those things in exchange for pure damage, speed, and a better shape. That's always been the case with picks. What more do you want? Besides a slight cost increase or speed decrease.
The warhammer does 36b when triple heirloomed AND it has knockdown, nerf nerf!
Fixed.
I should point out that it's a logical fallacy to argue that a weapon isn't OP just because it isn't "used by more people." I find it incredibly easy to kill people with a steel pick yet I don't use it very often. I save it, like dessert, for certain times. If I use the pick too frequently the manner of play becomes boring for me. And although the pick is extremely efficient it has an essentially limited strategic capacity. Many other players, even if they could use it quite well, don't use the pick because they find the strategy required for using it unpleasant and cheap. My point is: the power of the pick is inherent to the pick regardless of whether or not people use it.
A possible analogy: I live in a neighbourhood where I might get assaulted and robbed by hoodlums. Guns are good at stopping hoodlums from attacking people. Thus, if this logic holds, I own a gun. But I don't. Not because I can't use it, or because I can't own it, but because I don't
want to use it. Not only do I not want to be the sort of person who carries around a concealed weapon but because I don't want be in a position to shoot somebody.
To re-iterate the original post of this thread: the steel pick is unbalanced. Not horrifically, not to the point of rage quitting, not so much so that Obama places sanctions on its production and trade, but enough that it should be tweaked.