Poll

would this make sense and pay archers attention on their aim?

Yes
47 (44.8%)
No
58 (55.2%)

Total Members Voted: 105

Author Topic: only ranged FF reflective?  (Read 4933 times)

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Offline MrShine

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Re: only ranged FF reflective?
« Reply #30 on: October 11, 2011, 04:22:16 pm »
0
I know some tin cans would cry to hit a peasant by mistake and die  nullifing their precious crutch  , people would learn WAY MORE not to sideswing all over the place if they die, spare me the guy who jump and you get killed in the process... here is a great tip for that :

Tap the freaking right click and dont swing like you are some berserker , when 4 of your guys are going for 1 fighter , dont join the fray !

Currently, in big melee fights the people in a spot to do damage to the enemy need to be careful with their positioning.  Meanwhile a bunch of kill-hungry monkeys are in the back and are the cause for a bunch of the teamwounds do to reckless swings.

If you change it to reflective damage, you'll just have a bunch of reckless monkeys in the front moving around without acknowledging teammate backup, getting in the way of support.  It will be the people in the back who will be more cautious with their swings.


I don't think this really corrects anything.  The people who don't have as many direct consequences won't behave as responsibly.  That will apply to reflective damage just like it applies now.
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Offline hippy_with_a_scimi

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Re: only ranged FF reflective?
« Reply #31 on: October 11, 2011, 04:25:00 pm »
0
Directing towards the admin part of that, it sure as hell is much easier to tell who intentionally tk'd someone than it is to find out who was jumping in front of someones arrows intentionally in order to in effect, grief them to death with reflective damage. I'm sorry to say but first hand experience of CoDMW admining when the owners changed the server to reflective damage was annoying as shit to discover who was being an arse and jumping into peoples fire rather than someone who intentionally teamkilled someone who might have accidentally teamkilled the round before etc etc.

People always say that cRPG is becoming Counter Strike for all the range but without going down that route, the similarities to jumping in the way of projectiles in order to reflect the damage onto the projectile user is much harder to work out who intentionally griefed to those who didn't.

Range normally keeps out of the fights and therefore has no enemies around, if an ally jumps in the way then they get hit, reflecting the damage, this could have been a mistake but if it wasn't and you didn't see it, you've only got the guy who was killed by it, word. If someone teamkills you with range or even melee when there's no one around, it's a lot easier to find out who intentionally did it than who didn't by the fact that for a start you get the persons name pop up telling you that he's the person who actually did it. From there you investigate...

Theses are good points but im speaking as a whole not just the shooting ,

 Nobody gives a shit about tking someone theses days , but they will give a shit if they end up dying because of their action

  The number of douches that tk or teambump ( lots of cavs, sorry Huey you are one of them )  without any repercution to their acts

  Just look at the thread about how to not ruin cav reputation to see the amount of   cav douches that post in that thread is embarassing :(

Offline Zisa

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Re: only ranged FF reflective?
« Reply #32 on: October 11, 2011, 04:25:09 pm »
-1
Bunch of scrubs.

Years old idea is still a stupid idea. I guess it is new to some people - maybe if you experienced how easy it is to grief with FF you would STFU about it - jumping in front of an archer to make him headshot himself with FF on - oooh the good old days.

I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.

You should give props to the enemy who causes the friendly fire by clever maneuvering.
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Offline hippy_with_a_scimi

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Re: only ranged FF reflective?
« Reply #33 on: October 11, 2011, 04:27:21 pm »
0
Currently, in big melee fights the people in a spot to do damage to the enemy need to be careful with their positioning.  Meanwhile a bunch of kill-hungry monkeys are in the back and are the cause for a bunch of the teamwounds do to reckless swings.


I let thoses monkeys kill each other , you can tell if its a dangerous situation , i learned in a pack not to go berserk , sometimes i hold a overhead and wait til the good situation arrives , 

   Thoses are simple tricks to avoid tking or teamwounding your own teammates :(
« Last Edit: October 11, 2011, 04:28:36 pm by hippy_with_a_scimi »

Offline Patricia

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Re: only ranged FF reflective?
« Reply #34 on: October 11, 2011, 04:30:51 pm »
+1
I think the friendly fire is okay, I don't mind which friendly fire we get, as long as it's there in any way or form.

In this game no friendly fire = hits goes through teammate.

I remember a patch long ago, me and Hudson were in the arena map and we caught on real fast to the no FF.

We had somewhere like 50 kills each at the end of the map because we'd just follow a mob of our teammate and spam sideswings through our teammates to kill everyone.

Offline Phazey

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Re: only ranged FF reflective?
« Reply #35 on: October 11, 2011, 04:34:58 pm »
0
I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.
:lol:

Anyway, he's right. Reflective damage opens up a whole new avenue of griefing.. stepping into friendly fire on purpose, killing the team mate and letting you get away with full health.

No thanks.  :mad:

Offline hippy_with_a_scimi

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Re: only ranged FF reflective?
« Reply #36 on: October 11, 2011, 04:37:19 pm »
0
Bunch of scrubs.

Years old idea is still a stupid idea. I guess it is new to some people - maybe if you experienced how easy it is to grief with FF you would STFU about it - jumping in front of an archer to make him headshot himself with FF on - oooh the good old days.

I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.

You should give props to the enemy who causes the friendly fire by clever maneuvering.

 I think you are giving extreme exemples where it could happen  , instead of taking the reasonable approach to a problem thats been here since forever ,

  People are careless without FF ,  they are way more careful with FF , fuck i know i am more careful with FF ! 
 
 Whats wrong asking people to be careful ? oh yes i forgot nobody gives a shit...   so the TK is KING

Offline Mihilist

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Re: only ranged FF reflective?
« Reply #37 on: October 11, 2011, 04:39:45 pm »
0
Tired of seeing 2handers whine about archers.  I rarely wear plate, have no IF, and am an agility to balanced build.  Lots of projectiles one or two shot me and... I don't care.  Learn to dodge (you can zoom in as well when you're a 2hander, not that hard to see when an arrow is released), wear plate, get a shield, follow some one with a shield...there are options beyond tears.

I take way more team damage from 2handers and pole spammers than I do ranged.


Offline Tears of Destiny

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Re: only ranged FF reflective?
« Reply #38 on: October 11, 2011, 04:42:50 pm »
0
this is the ultimate solution. it prevents archers from shooting noobish into melees, but doesnt disturb the infantry by doing their work..

good idea/bad idea?

Playing every class, adding both native AND cRPG together for over a thousand hours... I gotta say my experience is that my team mates with melee team hit me far more often then me getting shot (or shooting if I am an archer). Getting shot by friendly range happens about as often as me getting screwed by friendly cav. Honestly the worst team wounding and team killing offender is melee.

In short, I disagree with this suggestion.
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Offline Joxer

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Re: only ranged FF reflective?
« Reply #39 on: October 11, 2011, 04:48:01 pm »
-2
Yeah it's is true that melee team hits alot more than ranged. Ranged however brings the rage when it rarely happens since it's not necessary.
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Offline Armbrust_Schtze

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Re: only ranged FF reflective?
« Reply #40 on: October 11, 2011, 04:54:32 pm »
0
but reflective fire only for ranged prevents archers from shooting blindly into melees if they know they could hit them selves they shoot more carefully.

and reflective fire is horrible for melee fights. if you just slightly hit a teammate both of you get stunned and this causes even more casualties than standart friendly fire.

and this is no discussion if you noobs get hit more often by melee TH than by ranged TH.

its no solution against random team hits, they will ever be there.

its a solution for noobish careless ranged fire ! GET THAT !
« Last Edit: October 11, 2011, 04:56:10 pm by Armbrust_Schtze »
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Offline Konrax

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Re: only ranged FF reflective?
« Reply #41 on: October 11, 2011, 04:58:33 pm »
+1
Whats wrong with losing say 1 minute of your current multi? (Only on death blows)

"Oh noes I killed a team mate dang"
-250 Gold
-5000 XP

Use each level as the lowest point it can go so you don't revert levels.

OR

Your current multi + 1 multi is what you will lose. =X

Offline Penitent

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Re: only ranged FF reflective?
« Reply #42 on: October 11, 2011, 05:03:49 pm »
0
NO FF REFLECT YOU NOOBS! 
Go back to carebear land and wipe the dribble off your chin.

Offline Moribund

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Re: only ranged FF reflective?
« Reply #43 on: October 11, 2011, 05:04:23 pm »
0
Same settings for every player. Nothing more to add.

Offline Tears of Destiny

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Re: only ranged FF reflective?
« Reply #44 on: October 11, 2011, 05:08:11 pm »
0
Yeah it's is true that melee team hits alot more than ranged. Ranged however brings the rage when it rarely happens since it's not necessary.

And melee team hits are? I mean, yeah, when me and two guys are swinging at ONE ENEMY I can totally see the need for some idiot with a danish to go HERPA DERP LET EM HELP!
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.