Author Topic: Stronghold Test today on Eu4  (Read 22938 times)

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Offline Fips

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Re: Stronghold Test today on Eu4
« Reply #15 on: October 08, 2011, 06:26:47 pm »
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That was fun. I'd like to know how to get constructions sites, though.

Offline ToxicKilla

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Re: Stronghold Test today on Eu4
« Reply #16 on: October 08, 2011, 06:27:04 pm »
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Back to battle?  :cry:

Offline Overdriven

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Re: Stronghold Test today on Eu4
« Reply #17 on: October 08, 2011, 06:32:27 pm »
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No more?  :(

Offline Jarlek

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Re: Stronghold Test today on Eu4
« Reply #18 on: October 08, 2011, 06:48:51 pm »
+6
Ok two things.

1:
LET THERE ALWAYS BE AN ADMIN ON!

Two Ravens came on and started to destroy a lot of the buildings I placed, then they started teamattacking/killing.

2:
Integrete something so we can see how much our current equipment outfit costs. I kinda had to guess and a couple of times I miscalculated and spawned with a shield sword great lance but no horse. My own fault, but still annoying to have to guess. Let the discounts from the workshops also be displayed/integreted in this so we know about it.

3:
Make it easier to make a designated builder etc:
This worked well in the beginning (when you told people to go scout and capture the mines) while I stayed back and built. Shouting a bit over team chat to go battallion 4 helped a lot and we got a fort quickly up around our dummy.

But later on when more people joined (and in the later part of me building the fort) some people came on and started to build inside the fort, making it look stupid/block of certain places. This is bad. There should be some way to Stop the ammount of builders or make it clearer who builds and who don't. It worked out in the end (even with the Raven griefing) but it would help a lot if there was some info to people who just joined about who is the current builder etc. It would make it so much easier for people who just joined.

4:
Make only people whos faction the building belongs to be able to use it.
As when you came back from spectator and ended up in the oposite team but still spawned in our forward base. Was a bit fun (sorry for the spawnrape, but that climbing you did was clever :D) but it shouldn't be possible.

5:
Not for Stronghold but for future testing sessions. PLEASE make it passworded and put the password here or in the guide. It became really annoying to explain to every single person who joined what this was/ how it worked/ why they shouldn't destroy the (friendly) dummy or buildings.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Lysander

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Re: Stronghold Test today on Eu4
« Reply #19 on: October 08, 2011, 06:58:09 pm »
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5:
Not for Stronghold but for future testing sessions. PLEASE make it passworded and put the password here or in the guide. It became really annoying to explain to every single person who joined what this was/ how it worked/ why they shouldn't destroy the (friendly) dummy or buildings.

+1
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Offline Senni__Ti

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Re: Stronghold Test today on Eu4
« Reply #20 on: October 08, 2011, 08:39:36 pm »
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it was all really fun, looking foward to its release :D.

Couple of bugs i ran into:
weapon rack didn't seem to work, I was trying to spawn a con site though with less than 10k resources, no idea if that had anything to do with it.
also in some places I could not build anything.

Offline Kherr

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Re: Stronghold Test today on Eu4
« Reply #21 on: October 09, 2011, 01:10:15 am »
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I had very low fps... about 34. Normally I have about 80-120, depending on the map.

Offline Segd

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Re: Stronghold Test today on Eu4
« Reply #22 on: October 09, 2011, 11:24:45 am »
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I had very low fps... about 34. Normally I have about 80-120, depending on the map.
You should try to use scary mod  :lol:
(click to show/hide)

P.S. & 34 fps is not so bad.

Offline Earthdforce

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Re: Stronghold Test today on Eu4
« Reply #23 on: October 09, 2011, 12:09:51 pm »
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Those are some amazing trees..
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Offline Kherr

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Re: Stronghold Test today on Eu4
« Reply #24 on: October 09, 2011, 05:44:11 pm »
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You should try to use scary mod  :lol:
omfg... that is scary!
thx for the info

Offline LtVos

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Re: Stronghold Test today on Eu4
« Reply #25 on: October 09, 2011, 07:34:27 pm »
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9th october: I am very annoyed with the admins and the availabiltity to test this gamemode, i joined the server which was then passworded, i asked (politely) what the password was as i lose connection a lot, for this i was kicked i dont know who the admin was but he wouldnt even tell me the forum page for the password, all i wanted to do was help test the game mode please improve you admins and if i see his name again(i cant remeber) i will post it on here, please school him in being a nice person or just get rid of his admin powers.. i would gladly leave the server if i was not supposed to be there but a kick without any explaination and no way of getting the password is just bad. people say the crpg is bad...please try to change that by not getting admins who are complete assholes
ps. sorry for language at the end but come on woudlnt you be annoyed?

Offline Bjarky

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Re: Stronghold Test today on Eu4
« Reply #26 on: October 09, 2011, 07:44:44 pm »
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if you didn't know the password, that just means u didn't read the forum about the info's, rules etc.
thats probably why he kicked u, cus everybody is fed up with the horde of people not reading and start flaming questions in the server.
so pls read it before joining, you will also notice the pw by doing so  :wink:

Offline Tot.

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Re: Stronghold Test today on Eu4
« Reply #27 on: October 09, 2011, 08:18:38 pm »
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So far its just hilarious lags and low fps despite highend rig. Unplayable atm to be honest.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Thovex

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Re: Stronghold Test today on Eu4
« Reply #28 on: October 09, 2011, 08:34:08 pm »
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(click to show/hide)

Red Team's base after Risen_Jarlek nearly completed it, the yellow team was just getting dominated.
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Offline Bjarky

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Re: Stronghold Test today on Eu4
« Reply #29 on: October 09, 2011, 08:35:14 pm »
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looks awsome  :D