Author Topic: Have "autobalance" be based on skill points/WPF  (Read 4086 times)

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Offline Snoozer

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Re: Have "autobalance" be based on skill points/WPF
« Reply #30 on: October 01, 2011, 12:47:08 pm »
0
hey actually i have a related post...i thought the same thing about the balance system but i could not think of a solution for it

i made a new thread but i put it in the wrong section  :oops: so if you know how to fix that let me know so i can put it in like the suggestions corner or game balance discussions go there and check out my ideas its about fixing the valor system to better contribute to the balance system so your not totally fucked on the loses team and not flip flopping between x1 n x2 in 5 out 9 matches -_-

http://forum.c-rpg.net/index.php/topic,17225.0.html
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Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #31 on: October 01, 2011, 08:11:53 pm »
-3
There is next to no other multiplayer competitive game in which in a non scrim game clans are consistently placed against teams of randoms by the balance system. None. Pretty much the entirety of the rest of the gaming community have decided no, that is not how team based pvp games should work. There's a difference between a scrim and general play and there's a reason that almost every game besides this one ignores clan tags when autobalancing. Hint: Multiplier.

Dunno where you play but in every FPS I have ever played in the entire history of my gaming life, and currently still to this day as I play BF2:BC for example, when you join any clan server they have in thier message of the day that "You will be (re)moved as needed to make room for clanmembers both on the server and on the same team as the rest of their clanmates."  /paraphrase

Maybe if you're only playing on scrubby public EA servers it works the way you describe which is fine if you merely want to play with the masses of fuckwits who can't be arsed to play against the odds and actually improve.
(Of course considering the clan you're in it's not too surprising that you don't want to be teamed up with just them often.  Who would)

Being a pubbie in a team based game means you deserve fuck all.  Join a damn clan or stop whining. 
And I should be nice or polite to anyone.... why exactly?

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #32 on: October 01, 2011, 08:13:20 pm »
+1
Being a pubbie in a team based game means you deserve fuck all.  Join a damn clan or stop whining.

What if nobody wants you in a clan?

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #33 on: October 01, 2011, 08:17:06 pm »
-2
What if nobody wants you in a clan?

Then frankly you must have something fucked up about you in which case fuck off anyways.  With how many clans there are out there, and especially how many clans there are with moronic children spouting asinine fucking drivel 24/7 and acting like short-bussers, someone has to be pretty socially inept to not be able to get into at least one clan.  That person deserves no sympathy and should probably be made sterile just as a precaution against their genes being passed along.
And I should be nice or polite to anyone.... why exactly?

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #34 on: October 01, 2011, 08:19:43 pm »
+1
Then frankly you must have something fucked up about you in which case fuck off anyways.  With how many clans there are out there, and especially how many clans there are with moronic children spouting asinine fucking drivel 24/7 and acting like short-bussers, someone has to be pretty socially inept to not be able to get into at least one clan.  That person deserves no sympathy and should probably be made sterile just as a precaution against their genes being passed along.

Wait, aren't you a father?

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #35 on: October 01, 2011, 08:28:35 pm »
-2
Wait, aren't you a father?

Yep, and I tell my kiddo constantly to stop whining, man up and life isn't fucking fair so just deal with it.  Unclanned people in a TEAM game should do the same.  FFS they can just be a bitch and put on a clan's banner, which they do all the time, to try and get a better chance to be on the winning team as it is currently.  Yeah, it's a bitch move unless you're actually applying for said clan and trying to work with them as part of your trial/application period, but it can't be stopped so wtf is the issue.

Awaaaaah, an organized group with voice chat is doing better than a bunch of unorganized pubbers without voice chat.  Life isn't faaaaaaaaaaaaaaaaaaair.  Fucking people nowadays are such lazy whining pieces of shit it's disgusting, and not just in gaming.
And I should be nice or polite to anyone.... why exactly?

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #36 on: October 01, 2011, 08:30:46 pm »
0
But, but what if they are deaf?

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #37 on: October 01, 2011, 08:33:53 pm »
-2
But, but what if they are deaf?

Fuck em.

Blind?  Fuck em.

Armless?  Fuck em.

Brain dead?  Fuck em.

In a coma?  Fuck em.

Any other bullshit possible?  Fuck em.

In general, fuck people and stop being a bitch.

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« Last Edit: October 01, 2011, 08:45:52 pm by Gorath »
And I should be nice or polite to anyone.... why exactly?

Offline POOPHAMMER

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Re: Have "autobalance" be based on skill points/WPF
« Reply #38 on: October 01, 2011, 08:48:13 pm »
+3
Gorath,

I know it is a horrible habit of yours to shit all over the message boards with nonsense nobody cares about, but I am gonna have to ask you to shut the fuck up
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #39 on: October 01, 2011, 08:54:40 pm »
-3
Gorath,

I know it is a horrible habit of yours to shit all over the message boards with nonsense nobody cares about, but I am gonna have to ask you to shut the fuck up

Hmmm.  How about you go fuck yourself and I'll continue to say whatever the fuck I want in your bitch threads?   
:shock: 
Abloo bloo, aboo.

When I start giving a shit about the opinion of morons with pre-teen humor based names that defecate via their oral cavity I'll let you know.

« Last Edit: October 01, 2011, 08:57:21 pm by Gorath »
And I should be nice or polite to anyone.... why exactly?

Offline Tears of Destiny

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Re: Have "autobalance" be based on skill points/WPF
« Reply #40 on: October 01, 2011, 08:58:48 pm »
0
Be nice.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Kalam

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Re: Have "autobalance" be based on skill points/WPF
« Reply #41 on: October 01, 2011, 09:09:09 pm »
0
Be nice.

Though I do agree that pubbies deserve nothing, there's no reason to repeatedly spam it.

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #42 on: October 02, 2011, 12:34:50 am »
0
Though I do agree that pubbies deserve nothing, there's no reason to repeatedly spam it.

Point taken.
And I should be nice or polite to anyone.... why exactly?

Offline Gisbert_of_Thuringia

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Re: Have "autobalance" be based on skill points/WPF
« Reply #43 on: October 02, 2011, 12:41:53 am »
0
Thing is, there might be alot of people with very high wpf and they will still be noobs^^

Don't think that could really balance a team :/

Offline Cyranule

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Re: Have "autobalance" be based on skill points/WPF
« Reply #44 on: October 02, 2011, 01:11:39 am »
0
Fuck em.

Blind?  Fuck em.

Armless?  Fuck em.

Brain dead?  Fuck em.

In a coma?  Fuck em.

Any other bullshit possible?  Fuck em.

In general, fuck people and stop being a bitch.

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And I found your leader:  http://noclans4me.tripod.com/*


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