Author Topic: Have "autobalance" be based on skill points/WPF  (Read 4075 times)

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Offline POOPHAMMER

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Have "autobalance" be based on skill points/WPF
« on: September 29, 2011, 03:33:34 pm »
+5
Fuck banner balance, yea I will admit it is nice to play with friends and all, but it horribly disrupts the balance of things at times.

My suggestion: Have it so balance is determined by skill point. I have no idea if this is possible, but it would balance out the classes so one side wont outcav/outrange the other like it can sometimes.

I also just thought maybe add in a WPF factor too, just incase someone throws a point into power draw or something to throw it off
« Last Edit: September 29, 2011, 04:08:22 pm by POOPHAMMER »
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Offline Vibe

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Re: Have "autobalance" be based on skill points
« Reply #1 on: September 29, 2011, 03:36:30 pm »
0
Balance somehow by Power Draw and Riding skill.

Offline POOPHAMMER

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Re: Have "autobalance" be based on skill points
« Reply #2 on: September 29, 2011, 03:59:09 pm »
+1
Balance somehow by Power Draw and Riding skill.

yes this is what I am saying, it would be great
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Offline ROHYPNOL

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Re: Have "autobalance" be based on skill points/WPF
« Reply #3 on: September 29, 2011, 06:41:27 pm »
0
there can never be no perfect balance.. nuff said
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Offline Camaris

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Re: Have "autobalance" be based on skill points/WPF
« Reply #4 on: September 29, 2011, 06:49:41 pm »
0
there can never be no perfect balance.. nuff said
nuff said?
or
nuffen said?

Offline kono yaro!

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Re: Have "autobalance" be based on skill points/WPF
« Reply #5 on: September 29, 2011, 08:57:50 pm »
-2
there can never be no perfect balance.. nuff said

so what you're saying is... there can be perfect balance.

Offline Tears of Destiny

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Re: Have "autobalance" be based on skill points/WPF
« Reply #6 on: September 29, 2011, 09:01:01 pm »
0
so what you're saying is... there can be perfect balance.

Strictly speaking he is saying that there can never be an imbalance, and that it is always balanced... Which is an amusing statement.

You miss-used your "double negatives" rule.
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Re: Have "autobalance" be based on skill points/WPF
« Reply #7 on: September 30, 2011, 07:41:20 am »
-1
Fuck banner balance

Fuck playing with pubbies and mixed teams not on VOIP.
And I should be nice or polite to anyone.... why exactly?

Offline Cepeshi

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Re: Have "autobalance" be based on skill points/WPF
« Reply #8 on: September 30, 2011, 07:53:57 am »
+1
You should never use no double negatives

Offline PikeDan

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Re: Have "autobalance" be based on skill points/WPF
« Reply #9 on: September 30, 2011, 12:12:51 pm »
0
However we approach this, it's going to end up lopsided either way. it doesn't feel *quite* as bad as it used to, however. I remember the days ATS and Hospitaller would somehow be on the same team and we'd just end up facerolling the entire server because the enemy team would be nothing but pubbies and maybe a few TS guys.
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Offline hippy_with_a_scimi

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Re: Have "autobalance" be based on skill points/WPF
« Reply #10 on: September 30, 2011, 09:33:32 pm »
0
man i swear people in clans are so biased about banner balance , or say they will quit if they dont have the chance to play with their clannies ,

    Freaking emos i swear  ,   sorry to burst your bubble but its not a fair system and it NEVER WILL,

 I dont care getting mobbed by the occassional full clan in a team ,  but when its everytime its RETARDED   

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Re: Have "autobalance" be based on skill points/WPF
« Reply #11 on: September 30, 2011, 09:39:31 pm »
0
man i swear people in clans are so biased about banner balance , or say they will quit if they dont have the chance to play with their clannies ,

    Freaking emos i swear  ,   sorry to burst your bubble but its not a fair system and it NEVER WILL,

 I dont care getting mobbed by the occassional full clan in a team ,  but when its everytime its RETARDED

Unfortunately EU 5 is living proof that the majority of people do not want BB turned off. The masses have spoken.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline hippy_with_a_scimi

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Re: Have "autobalance" be based on skill points/WPF
« Reply #12 on: September 30, 2011, 09:42:24 pm »
0
Unfortunately EU 5 is living proof that the majority of people do not want BB turned off. The masses have spoken.


You know  the average IQ drop in masses of people , follow other like sheeps and dont question anything :D

I also like to mention CRPG was fine and dandy without it and people were still playing , the argument about thoses server being empty is people are too lazy and prefer to join the more populated servers ,

  I bet you 300k that if you put NA 1 with banner off , its still gonna be full , because that the server people are used to  :D
« Last Edit: September 30, 2011, 09:44:39 pm by hippy_with_a_scimi »

Offline MrShine

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Re: Have "autobalance" be based on skill points/WPF
« Reply #13 on: September 30, 2011, 09:44:01 pm »
0
What's the point of being in a clan if you can't play with your clanmates?

I agree banner balance needs lots of work on the balance front, but it's also a great feature for clans that don't have their own private servers (ie 95% of them).
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Offline hippy_with_a_scimi

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Re: Have "autobalance" be based on skill points/WPF
« Reply #14 on: September 30, 2011, 09:45:19 pm »
0
What's the point of being in a clan if you can't play with your clanmates?

I agree banner balance needs lots of work on the balance front, but it's also a great feature for clans that don't have their own private servers (ie 95% of them).

now thats a reasonable answer , i agree with you Shine