Poll

Bows again determine type of damage, not arrows?

YES
89 (48.9%)
NO
93 (51.1%)

Total Members Voted: 181

Author Topic: (Stats) Bows again determine type of damage, not arrows?  (Read 6767 times)

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Offline Mtemtko

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #15 on: September 25, 2011, 07:31:41 pm »
0
Archers would be cool n shit, if there wouldnt be atleast five of them shooting at me at any time I play.
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Offline Vibe

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #16 on: September 25, 2011, 07:47:37 pm »
+1
Archers would be cool n shit, if there wouldnt be atleast five of them shooting at me at any time I play.

Offline Shpritza

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #17 on: September 25, 2011, 09:39:59 pm »
0
Archers would be cool n shit, if there wouldnt be atleast five of them shooting at me at any time I play.
trust no one, question everything

Offline Frankysan

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #18 on: September 25, 2011, 10:26:56 pm »
0
FOR FUCK SAKE YES YES YES
get a big bow or forget to pierce armors you bullshitty roofmonkeys!
HA with pierce dmg?
no comment

Offline highglandeur

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #19 on: September 25, 2011, 10:37:53 pm »
0
Also, we want to propose a new way for forum members to propose changes.

Bullshit.

Indeed

Offline Tzar

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #20 on: September 25, 2011, 10:49:44 pm »
0
Bullshit.

Me and Jambi just tested it on the duel server 3 arrows n your dead.

But w/e you are the boss....

Come on TS and jambi will show you...
« Last Edit: September 25, 2011, 10:59:11 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Frankysan

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #21 on: September 25, 2011, 10:54:47 pm »
0
Is it possible to make the Longbow be able to shoot any arrow as pierce damage while the other bows have to rely on whatever arrow's type?
omg is this guy a fucking genius or what? Or MAYBE (no offense) he's just normally dotated like all of us (not monkeys) and he can see what's the clear point of this?

Offline Xant

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #22 on: September 25, 2011, 10:56:28 pm »
0
Me and Jambi just tested it on the duel server 3 arrows n your dead.

But w/e you are the boss....

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Offline Corwin

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #23 on: September 27, 2011, 06:45:46 pm »
0
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These two were taken last night. As smaller bows are effective enough, again we have hybrid archer/twohander/swordsmen.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline MrShine

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #24 on: September 27, 2011, 07:03:13 pm »
0
Bodkin arrow archers - they rape you in 3 seconds.


But seriously, I think moving damage type to arrows was a great change.  There is still some internal balance that is probably needed between bows and arrows (I agree horn bow looks a bit too strong right now compared to the other bows, I have yet to test it but will when I retire next) but allowing more variety between bows was great. 

Maybe adding a difficulty requirement to certain arrows might help curb the possibility of a super fast super low end bow that fires piercing bodkin arrows?


E: Oh yeah, and about those pictures above?  That was always possible with 1 slot bows, provided you take only 1 stack of arrows.  That archer only has 15 bodkin arrows (a few more if heirloomed).  1 stack isn't going to last very long.
« Last Edit: September 27, 2011, 07:05:14 pm by MrShine »
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Offline Bulzur

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #25 on: September 27, 2011, 07:28:51 pm »
-3
Making arrows choose the type of damage is a great step.
But it's totally imbalance right now... so...

We need a dramatic change.


  • -bodkin arrows are unusable on horseback
  • -bodkin arrows "only" get 14 max amo, when non heirloom
  • -bodkin arrows, because having better arrow heads, are heavier than the normal ones, thus, increase weight of one stack to 3.5. (will also prevent faster running away, even if 0.5 or 1kg in total isn't much)
  • -lower rus bow speed rating by 1, to 58
  • -lower shitty bow's (aka difficulty from 1 to 4) accuracy by 1, to 95 and 96 for Tatar bow.
  • -(WSE) add a maximum amount of time you can "HOLD" the arrow, depending on str and/or PD. If an archer exceeds that time, he "looses" his arrow (dropped on the ground, no damage), and gets stunned(like being kicked) (aka : No more shotgunning archers, walking freely while holding the arrow, circling the ennemy shielder, and suddenly releasing the string, giving a free body hit, sometimes even a headshot... just silly)

To balance this bow "adjustment", nerf ALL xbow damage by 2.


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Offline Leshma

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #26 on: September 27, 2011, 07:35:53 pm »
0
  • -(WSE) add a maximum amount of time you can "HOLD" the arrow, depending on str and/or PD. If an archer exceeds that time, he "looses" his arrow (dropped on the ground, no damage), and gets stunned(like being kicked) (aka : No more shotgunning archers, walking freely while holding the arrow, circling the ennemy shielder, and suddenly releasing the string, giving a free body hit, sometimes even a headshot... just silly)

This would create so much whine that I think 90% of archers would quit 2 weeks later. But I do support that idea of yours just as I agree that holding chambered weapon for too long should decrease damage dramatically.
« Last Edit: September 27, 2011, 07:36:59 pm by Leshma »

Offline Bulzur

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #27 on: September 27, 2011, 07:39:02 pm »
-1
This would create so much whine that I think 90% of archers would quit 2 weeks later. But I do support that idea of yours just as I agree that holding chambered weapon for too long should decrease damage dramatically.

Depends on that particular amount of time. I totally agree archers "can" hold their aim a bit, to ensure "feint release", and such. But when it exceeds 6secs, it's just stupid.
But thanks for the support. ;)
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Offline Tears of Destiny

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #28 on: September 27, 2011, 07:48:47 pm »
-2
This would create so much whine that I think 90% of archers would quit 2 weeks later. But I do support that idea of yours just as I agree that holding chambered weapon for too long should decrease damage dramatically.

Good riddence to that 90% then. I almost never hold shots longer then a second after the reticule closes. It is not terribly important, and if this would lessen the amount of archers on the battlefield for such a low unimportant "cost" then all the more reason to put it in.
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Offline Digglez

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Re: (Stats) Bows again determine type of damage, not arrows?
« Reply #29 on: September 27, 2011, 09:45:32 pm »
+1
change it back. no reason why it should have been changed in the first place.  Longbow was the only bow that could penetrate plate, its stupid some rinkedink hornbow can be hitting thru plate armor

Balance before this patch was great.

Do you want slow hard hitting armor buster or fast peasant sprayer
« Last Edit: September 27, 2011, 10:00:00 pm by Digglez »