Author Topic: Testing a new item balance method  (Read 13924 times)

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Offline Turkhammer

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Re: Testing a new item balance method
« Reply #45 on: September 25, 2011, 11:43:40 pm »
0
democracy in its raw form is the absolute worst form of govt on the earth

Except for all other forms.

Offline Lars

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Re: Testing a new item balance method
« Reply #46 on: September 26, 2011, 12:31:36 am »
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Wait. So spear&shield is always gonna be as fucked in a 1v1 as they are now? Or are you just talking about the items themselves and not the classes?

Sper&shield Imo it's not a class for "solitary" players ala Kinngrimm,  the phalanx was effective cuz there were a group of  many spearmen/pikers etc..,  together they were able to keep the distance and  hit the enemies from different angles  ..  IMO in 1vs1 they would get owned .  I mean, how can it be a good class in 1vs 1 if you can only stab?
Imo spear&shield is a good support class for the group ,but it's not made for 1vs1... a good example Imo are the Denbitre guys with shield&spear/awlpike whatever,  they are very effective together .
Maybe i'm saying bs, but if i remeber well, Merc_Pully fights without his shield if he's forced in a 1vs1 fight, and he's good.

« Last Edit: September 26, 2011, 12:58:24 am by Lars »

Offline Classical

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Re: Testing a new item balance method
« Reply #47 on: September 26, 2011, 12:39:38 am »
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From all teams of 5... i think http://www.youtube.com/watch?v=-YriinrRGug can do a better job balancing out CRPG. :P

I'm not okay with the fact I just watched the Spice Girls for the first time again since 1998.

Offline spacebug

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Re: Testing a new item balance method
« Reply #48 on: September 27, 2011, 08:33:41 pm »
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i want a republican form of govt balance you fucking back woods reject

Well err ifurnot democritic ur a commernist dictermaship right?



democracy in its raw form is the absolute worst form of govt on the earth

America is a republic, not a democracy.






Offline Tears of Destiny

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Re: Testing a new item balance method
« Reply #49 on: September 27, 2011, 08:36:18 pm »
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America is a republic, not a democracy.

He never said it was.
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Offline spacebug

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Re: Testing a new item balance method
« Reply #50 on: September 27, 2011, 08:37:35 pm »
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He never said it was.

That was the allusion. Ala the cliche American accent in typed form. :]


Offline LordBerenger

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Re: Testing a new item balance method
« Reply #51 on: September 27, 2011, 08:48:02 pm »
+1
Make 22nd only ones part of the balance team.

= German Great Sword = 75 Pierce damage , 141 Speed, 132 Length , 57 Cut Damage and 10k gold price.

All Bows = 1 Blunt Damage + 2 Arrows per any sort of arrows quivers + 7 Accuracy + 29 Shot Speed + 21 Speed and 23k gold price.
« Last Edit: September 27, 2011, 08:49:23 pm by CountBerenger »
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Offline Dexxtaa

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Re: Testing a new item balance method
« Reply #52 on: September 27, 2011, 09:11:23 pm »
+1
This is paynos in my gut
I like this so much
Haikus are fucking cool yo
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Offline Keshian

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Re: Testing a new item balance method
« Reply #53 on: September 27, 2011, 09:15:08 pm »
+1
This is paynos in my gut
I like this so much
Haikus are fucking cool yo

Not sure were this is going
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Offline Kafein

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Re: Testing a new item balance method
« Reply #54 on: September 27, 2011, 10:07:45 pm »
+2
Not sure were this is going
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while dreaming of very large butts.
Wtf am I writing
I know I should not do this
yet I can't resist

Offline Joker86

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Re: Testing a new item balance method
« Reply #55 on: September 27, 2011, 11:23:51 pm »
-1
In my eyes the balancing is totally screwed, and only a complete overhaul from scratch can fix this.

This is why I don't appreciate this announcement.

I would actually love to have some kind of developer's blog that does not only tell us how things are changed, but also why and under which calculation (decision). Not only the already announced "we will increase cutting damage by 1"-messages, but also how all the other items until now have been balanced. Because the armours increasing constantly in price, weight and protection is a rather... "crude" way to balance things, and this is only one example...
Joker makes a very good point.
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Offline ToxicKilla

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Re: Testing a new item balance method
« Reply #56 on: October 07, 2011, 08:49:21 am »
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Aslong as price isn't used as a major balancing factor then I'm happy. Also, the balancing team should consist of one of each playing type.

Offline RiPLeY_II

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Re: Testing a new item balance method
« Reply #57 on: October 07, 2011, 02:11:31 pm »
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Hey I made one poll for changing the steel pick requirement following the lines you stated in the post.

See how it works.

Offline Phazey

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Re: Testing a new item balance method
« Reply #58 on: October 07, 2011, 03:49:41 pm »
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Omg chadz killed the mod, again.

I'm shocked and slightly worried at the suggestion changes will be documented? I mean, what's next? A helpdesk contact email form? Phone support outsourced to india with endless queue's or even chat support? Silly hats for sale?

Hide your kids, hide your wife...  :lol:

On a more serious note: yay! Gj!

Offline Franke

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Re: Testing a new item balance method
« Reply #59 on: October 07, 2011, 03:58:17 pm »
0
Sper&shield Imo it's not a class for "solitary" players ala Kinngrimm,  the phalanx was effective cuz there were a group of  many spearmen/pikers etc..,  together they were able to keep the distance and  hit the enemies from different angles  ..  IMO in 1vs1 they would get owned .  I mean, how can it be a good class in 1vs 1 if you can only stab?
Imo spear&shield is a good support class for the group ,but it's not made for 1vs1... a good example Imo are the Denbitre guys with shield&spear/awlpike whatever,  they are very effective together .
Maybe i'm saying bs, but if i remeber well, Merc_Pully fights without his shield if he's forced in a 1vs1 fight, and he's good.

+1
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