Author Topic: Armor: Effectiveness vs Melee and Ranged  (Read 8469 times)

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Offline Tzar

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #15 on: September 21, 2011, 07:46:48 am »
+2
This change will ruin cRPG just wait until everyone has respeced to archers or are only playing on duel servers..

Enjoy you medieval call of duty cRPG it wont last long....

As soon people take notice that they can do more dmg with a ranged weapon and get more kills and avoid blocking and footwork to pad their kdr we gonna get fully ranged 5 min battles....  :rolleyes:

Archery was fine before the patch why the hell buff it  :?:

Either revert the buff or make the bodkins cost a shitload of gold its basically makes the Rus bow a Bec de Corbin with 213235438592345 range

NOTE: Im not 2h or Polearm user on foot but cant see any reason for em to stick around much longer hell most of the guys i know who is still 2h/pole play on duel or some of the very small servers...

It shouldnt be this way imo...

« Last Edit: September 21, 2011, 08:28:13 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Thucydides

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #16 on: September 21, 2011, 07:50:06 am »
0
i'm worried now, HAs can now carry armor penetrating bodkins :(

Offline justme

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #17 on: September 21, 2011, 08:04:40 am »
0
there would be only archers and shielders left...

Offline Cepeshi

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #18 on: September 21, 2011, 08:24:29 am »
0
Having to hit guy 3-5 times ?  :shock:

Have played just shortly after new patch (like, regular 6hour session), and i did not notice much difference. I still get raped by archers, and i have to hit 2-3 times at most while using Bec. I dont use anything else these days, as shortness and speed is what i find appealing. With some of them new collisions and stuff, sporting too long weapon is quite hard due to all them TH and TKs, i tried with long hafted and man, that sucked.

IF the bow dmg is counted as pierce with bodkins, i guess ill go archer for few gens to see how it feels.

But on topic: try to add some more spice to your attacks with speed bonuses, with a 38c weapon you can twohit kill a guy if you got good bonus and you place your hits well. I like that i am able to survive quite some hits if the guys are static or hitting with bad bonuses, that is fine. And it should be, try to adjust playstyle to rotate to hits more and such and you will see its not that bad at all.

(played 2her for like 8gens, pole for 4, so i got some overview how things are)

Offline MrShine

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #19 on: September 21, 2011, 03:05:57 pm »
0
Yes, it's the end of the world for c-RPG with this change.   :rolleyes:



Arrow damage will likely be the same as it was before, maybe even a little less.  Prepatch cut damage arrows were shit except against light armor.  Therefore the majority of archers picked up the long bow for the pierce damage.

With the recent changes longbow users will actually do very similar damage as to what they did before.  Horn bow users and other bow users taking bodkins will do less damage per shot than you are used to, although they will be able to shoot more. 

It was a much needed change for the class that opens up a lot of flexibility whereas before it was either you had a longbow or you couldn't touch people with any semi-decent armor without a hail of arrows.

Having said that more internal balance is probably needed (horn bow is in a very strong place right now, probably needs a bit of a tweak) but we are on the right path.



E: More on topic: If you remember how throwing was before this recent patch (ie: pathetic) then you know why range needs the extra penetration flag.  Distance traveled can really decrease damage dealt from ranged weapons, afaik there is a very big difference from the base damage values and the actual value when compared to a melee swing.
« Last Edit: September 21, 2011, 03:08:12 pm by MrShine »
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Offline Dezilagel

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #20 on: October 04, 2011, 09:30:09 am »
0
Bump of great justice - still taking more damage from ranged than melee...
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Offline Paul

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #21 on: October 04, 2011, 09:58:35 am »
+1
deal with it

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Offline Vibe

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #22 on: October 04, 2011, 10:04:19 am »
0
The problem I have with armor is the RNG actually, I'm talking about melee to be clear. Sometimes I get 2 shot by the same guy, next it takes him 6 swings to kill me. I doubt speed bonus can do that. (no headshots)

Offline Gisbert_of_Thuringia

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #23 on: October 04, 2011, 10:35:46 am »
0
Where are our nice admins posting the stats how many kills are done by which class?

I've seen those once and the highest amount of kills go to 2h/polearm and 1h/shield :rolleyes:

Offline Paul

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #24 on: October 04, 2011, 10:47:37 am »
+1
[17:29] <@cmp> time to do na stats
[17:31] <@cmp> NA
[17:31] <@cmp> OneHanded 27707 18.40%
[17:31] <@cmp> TwoHanded 47132 31.29%
[17:31] <@cmp> Polearm   41007 27.23%
[17:31] <@cmp> Archery   10142 06.73%
[17:31] <@cmp> Crossbow  4485  02.98%
[17:31] <@cmp> Throwing  3716  02.47%
[17:31] <@cmp> Headshot  9827  06.52%
[17:31] <@cmp> Naked     86    00.06%
[17:31] <@cmp> Horsebump 3344  02.22%
[17:31] <@cmp> Couch     3164  02.10%
[17:31] <@cmp> this week


[17:35] <@cmp> EU
[17:35] <@cmp> OneHanded 36530 20.64%
[17:35] <@cmp> TwoHanded 47598 26.89%
[17:35] <@cmp> Polearm   50203 28.36%
[17:35] <@cmp> Archery   13331 07.53%
[17:35] <@cmp> Crossbow  6703  03.79%
[17:35] <@cmp> Throwing  2548  01.44%
[17:35] <@cmp> Headshot  12102 06.84%
[17:35] <@cmp> Naked     61    00.03%
[17:35] <@cmp> Horsebump 3549  02.00%
[17:35] <@cmp> Couch     4395  02.48%
[17:35] <@cmp> EU more skilled kthx



Ranged is already weak compared to Native. (At least) my approach is as long the ranged kill sum is below 20%(Native was about 40%), it's fine. Commence whine.

Offline Vibe

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #25 on: October 04, 2011, 10:53:31 am »
0
[17:35] <@cmp> TwoHanded 47598 26.89%
[17:35] <@cmp> Polearm   50203 28.36%

NERF POLES

Offline Slamz

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #26 on: October 04, 2011, 11:05:20 am »
-1
As soon people take notice that they can do more dmg with a ranged weapon and get more kills and avoid blocking and footwork to pad their kdr we gonna get fully ranged 5 min battles....  :rolleyes:

And another frantic 2H-user prediction fails to come to pass.

I have yet to see an archer rank as #1 on the kill list.  I'm sure someone is going to jump up and say how it happened once, back in their grandfather's day, the legend of the great archer who one time ranked #1 on the scoreboard, at 4am on a Russian server with 9 people online, 4 of which were elderly grandmothers, but I have never personally witnessed this.  Top scorers are always 2H, polearm or cav.



Actually I wish the scoreboard would show damage dealt.  That might make archers look more respectable.  My experience with archery is that it's easy to hit a lot of people 1 time each but hard to ever finish someone off (after one hit, they get really dodgy).
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Offline Xant

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #27 on: October 04, 2011, 11:29:50 am »
-1
[17:35] <@cmp> EU more skilled kthx
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Offline Herkkutatti

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #28 on: October 04, 2011, 11:42:01 am »
0
crpg is gonna be like  wfas, infantry  is useless cos u die before u can even get 10meters close to enemy.
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Offline Ylca

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Re: Armor: Effectiveness vs Melee and Ranged
« Reply #29 on: October 04, 2011, 11:43:36 am »
0
DEAR GOD ARCHERS ARE NEARING 10% of kills ON NA AND EU

But wait, if everyone respecced archers like the complainers said and yet archers are still sub 10%...

But wait, I thought arrows killed everyone in 2 shots now?

But wait,  I thought melee had no chance of killing archers who would simply murder them from range effortlessly? Hell one thread was even claiming archers were the counter to shielders

Oh dear.


This is why a majority of the CRPG community should not be allowed to comment on balance in any way whatsoever. Hell, it's like the last patch where they put pierce on bodkins but it wasn't actually in yet (so bodkins did cut and less cut than before), yet a wave of people suddenly started complaining that archery was OP and they were getting two shot.