Author Topic: Khudan Spawn Point  (Read 10311 times)

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Offline Matey

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Khudan Spawn Point
« on: September 09, 2011, 07:37:57 am »
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Attackers spawn inside the fief.

Offline _RXN_

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Re: Khudan Spawn Point
« Reply #1 on: September 09, 2011, 10:16:41 am »
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Thx for reporting, because the city was taken by the bug. The fact that the defenders did not come to the siege, it's only their fault, but that the ten thousandth town can be attacked by ten soldiers, and the attackers are respawning in the city and the default ladder is not removed, those are bugs which needs to be fixed.

Thanks.
« Last Edit: September 09, 2011, 10:18:50 am by _RXN_ »

Offline Matey

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Re: Khudan Spawn Point
« Reply #2 on: September 09, 2011, 10:27:02 am »
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dunno if it was a bug, but there was a permanent ramp to the wall as well. we had ladders but we didnt even need em.

Offline Old Autobus

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Re: Khudan Spawn Point
« Reply #3 on: September 09, 2011, 11:13:00 am »
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  I hate that the whole fraction is doing things like that for ingame profit. We're playing this game to have fun and when i think about the town siege im thinking about thousands of troops fighting in an epic battle with ladders and shit, not about ten men beating an army of ten thousand.

Offline Everkistus

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Re: Khudan Spawn Point
« Reply #4 on: September 09, 2011, 12:07:38 pm »
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Those were very good men.

Offline Nebun

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Re: Khudan Spawn Point
« Reply #5 on: September 09, 2011, 01:13:54 pm »
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This is bug abusing for sure!!!
U should not be able to attack a town with 10 troops. Which means town got lost by the bug. and now one faction have 1mil gold and town full of population for nothing!!!

Please return town to neutral and take away that gold! and return ballance to strategus. Otherwise this is really f*cked up. :((((
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Offline _RXN_

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Re: Khudan Spawn Point
« Reply #6 on: September 09, 2011, 01:26:00 pm »
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Nebun, they said that they got 2 million of  gold from this town, it makes a really huge imbalance in the current Strategus.

Offline Visconti

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Re: Khudan Spawn Point
« Reply #7 on: September 09, 2011, 01:53:47 pm »
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This is bug abusing for sure!!!
U should not be able to attack a town with 10 troops. Which means town got lost by the bug. and now one faction have 1mil gold and town full of population for nothing!!!

Please return town to neutral and take away that gold! and return ballance to strategus. Otherwise this is really f*cked up. :((((

Its not our fault that Drz decided to fill up the roster and not show up to defend the town, we were just trying to test the raid function, as i atleast have never seen it in action, sadly, it doesnt work
« Last Edit: September 09, 2011, 01:56:28 pm by Visconti »
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Offline _RXN_

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Re: Khudan Spawn Point
« Reply #8 on: September 09, 2011, 01:59:51 pm »
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Our best fighter was in the battle and when he bravely fought the attackers, other attackers were respawned in the city and just captured all the flags.

Offline Varyag

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Re: Khudan Spawn Point
« Reply #9 on: September 09, 2011, 05:24:29 pm »
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I see strategus wipe comming....Rejoice people, rejoice!
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Offline Lizard_man

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Re: Khudan Spawn Point
« Reply #10 on: September 09, 2011, 05:37:17 pm »
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the same spawn bug happened with Dhirim, now i'm starting to think most the towns have messed up spawns, taking this city with such ease sucks though, congrats on your, erm, victory...
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Offline 3ABP

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Re: Khudan Spawn Point
« Reply #11 on: September 09, 2011, 05:46:10 pm »
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It's beta, take it easy.
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Offline Cicero

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Re: Khudan Spawn Point
« Reply #12 on: September 09, 2011, 05:59:11 pm »
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It's beta, take it easy.
Yes its beta come on we need to play it for 5 years to release real one lol

chadz these are your last days as a moderator in 2 weeks people will quit this shit already.

Offline BaleOhay

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Re: Khudan Spawn Point
« Reply #13 on: September 09, 2011, 06:43:14 pm »
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not me. I plan on playing still. :)
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Offline 3ABP

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Re: Khudan Spawn Point
« Reply #14 on: September 09, 2011, 07:09:20 pm »
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That was sarcasm (my last post).
I am really confused, why devs don't interract with community (almost).
Just check every thread in this sub-forum ("Strategus Issues").
Every day appear new thread. Community trying to find a way of communication with devs.
Unsuccessfully, so far ^( . I hope something will change, but not yet.

Whay it would be nice?
Example:

Player (P): we found a bug "bla-bla-bla"
Devs (D): bug confirmed. It's a bug. Will be fixed soon (ASAP).
P: thx, so we will wait for fix and continue

Or:
P: we found, what someone abusing "this" and "this"
D: confirmed, this is abusing. Warning - don't do this or will be punished.
P: thx, clear.

Or:
P: we found a something strange, what is this? Is it correct?
D: yes, it's correct
P: thx. So we will play with it (will use this)

Or:
P: we found bug_nr_1 and bug_nr_2
D: bug_nr_1 isn't bug, it's feature. About bug_nr_2 confirmed, but will be fixed in major (not minor) update. So live with this some time
P: thx for explanation, now we know , and we will plan our strategy with this information

Or..... whatever. Did I wrote smth totally impossible or fantastic?
1 thread pro day. Is it hard to react to even 1 question pro day?

IMO here must be established a communications between community and devs.
Current situation is totally wrong, when players even can't receive an answers IS smth a bug, or future, or just programmers typo ...
Even. Totally. No answers. Like to scream to the hole \ in the void.
That's wrong.
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