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Game Balance Discussion
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A new philosophy for weapon balance.
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Topic: A new philosophy for weapon balance. (Read 3004 times)
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UrLukur
Noble
Renown: 13
Infamy: 19
Re: A new philosophy for weapon balance.
«
Reply #15 on:
February 13, 2011, 08:14:19 pm »
0
Not really any good. Going with extremely high values sucks.
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"Clava curva pie vinco"
Xant
Finnish Pony
King
Renown: 1552
Infamy: 803
Re: A new philosophy for weapon balance.
«
Reply #16 on:
February 13, 2011, 08:38:48 pm »
0
It's already pretty much like this with high tier weapons. Low/medium tier needs a slight buff, if anything.
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Meaning lies as much
in the mind of the reader
as in the Haiku.
Cyclopsided
Duke
Renown: 513
Infamy: 51
Formerly "Marathon". #sluttiestAdmin
Faction: CHAOS
Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
IRC nick: Cyclopsided
Re: A new philosophy for weapon balance.
«
Reply #17 on:
February 14, 2011, 12:51:18 pm »
0
You made some good points and my respect goes up by +1.
+agreement.
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Quote from: Digglez on June 29, 2012, 02:34:20 am
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.
zagibu
cRPG President
King
Renown: 1436
Infamy: 228
Re: A new philosophy for weapon balance.
«
Reply #18 on:
February 17, 2011, 06:16:35 pm »
0
Yep, I'm all for this. It's pretty bad at the moment, actually, as even supposedly different classes of weapons behave very similar, e.g. 2h swords and some of the polearms.
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Why am I beswung by sharpe and pointed utensyls?
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Game Balance Discussion
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A new philosophy for weapon balance.