Poll

Remove native map: Siege Attack

Yes
12 (100%)
No
0 (0%)

Total Members Voted: 12

Voting closed: September 12, 2011, 06:22:18 pm

Author Topic: NA comm. siege rotation: seriously  (Read 3075 times)

0 Members and 2 Guests are viewing this topic.

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: NA comm. siege rotation: seriously
« Reply #15 on: September 07, 2011, 03:32:14 am »
0
Can you not check the QMU/QMD logs? I think that'll give a good indication as well!

@Awesome: Argoth? REALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wtf....how the Hell did you mix us up?
visitors can't see pics , please register or login

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: NA comm. siege rotation: seriously
« Reply #16 on: September 07, 2011, 04:22:10 am »
+1
On EU, I believe, I saw Jammadi played with scaffolds on the inside of the circle which defenders coudl get up on. Though the attackers can also use those to get down safely.

Offline ICEMAN1779

  • Knight
  • ***
  • Renown: 29
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: NA comm. siege rotation: seriously
« Reply #17 on: September 07, 2011, 04:44:52 am »
0
Small mappack for CRPG NA Siege. Not AI tested! Cheers!

Bodiam Castle Last Updated: Jun 28, 2011, 10:57:42 pm
 http://imageshack.us/photo/my-images/714/mb1br.jpg/
 http://imageshack.us/photo/my-images/96/mb2py.jpg/
 http://imageshack.us/photo/my-images/30/mb3i.jpg/
 Updated. Fixed the siege tower, Added some textures, Fixed a door that would brake upsidedown, Fix a door that would not work at all sometimes buged, Fixed a hole that you could get stuck in by the siege ramp, fixed the man made wood ramp so its much easer to walk on.         >>>>>I would be glad to fix the FPS for this map<<<<<<<<9/6/2011
 
Tir Asleen Last Updated: Jun 28, 2011, 10:57:42 pm
 http://imageshack.us/photo/my-images/809/912d.jpg/
 http://imageshack.us/photo/my-images/694/86371985.jpg/
 http://imageshack.us/photo/my-images/232/911rz.jpg/
 Updated. Removed a staircase inside the castle, Added five doors, Added 4 pillers near the winch for the gate, Moved all defenders entry points.
 
Tintagel Last Updated: Jun 28, 2011, 10:57:42 pm
 http://imageshack.us/photo/my-images/3/24493422.jpg/
 http://imageshack.us/photo/my-images/6/26790238.jpg/
 http://imageshack.us/photo/my-images/402/910k.jpg/
 Updated. All defenders now spawn inside the castle, Fixed the long staircase. You can now move up and down it much faster, Fixed a bug where a defender would spawn in the middel of nowhere.
 
Nockmaar Last Updated: Jun 28, 2011, 10:57:42 pm
 http://imageshack.us/photo/my-images/194/mb4z.jpg/
 http://imageshack.us/photo/my-images/90/914t.jpg/
 http://imageshack.us/f/847/mb1u.jpg/
 Updated. Heavy edit inside of the tower. Stairs are fixed, The Stairs have been greatly upsized, All new rooms, Added 3 doors, Moved all defenders entry points, Moved attackers ladder, Added some miner props.
 
Champion Haven Last Updated: Jun 15, 2011, 11:22:53 pm
 http://imageshack.us/photo/my-images/217/fgdh3.jpg/
 http://imageshack.us/photo/my-images/12/fgdh1.jpg/
 http://imageshack.us/photo/my-images/219/fgdh2.jpg/
 No update...
 
Goodrich Castle Last Updated: Jun 11, 2011, 12:27:17 am
 http://imageshack.us/photo/my-images/198/mb11n.jpg/
 http://imageshack.us/photo/my-images/194/mb13p.jpg/
 http://imageshack.us/photo/my-images/600/mb14a.jpg/
 Updated. Deleted a ladder, Moved some defenders entry pionts, Fixed the two doors for the gatehouse..>>>>>>>> This update never got appaled!<<<<<<<<9/6/2011
 
My scene 17 Last Updated: May 31, 2011, 01:15:34 am
 http://imageshack.us/photo/my-images/829/mb9o.jpg/
 http://imageshack.us/photo/my-images/848/mb8v.jpg/
 http://imageshack.us/photo/my-images/855/mb7u.jpg/
 No update...
 
Im not shur what maps have been removed besides Champion Haven. That map was for fun. Airith was sometimes impossible to get a message from him. and would remove maps after a update was made :/ Some updates i told him about didnot get dun evan after like a month or so. So i stoped making updates and had no clue to what maps where still up on the server becouse he would never update the server rotation. Not long after that i stoped making the maps untill something was dun sadly. I no im not a expert at map maken. But you must understand that making a balanced map is very difficult. And i have no problem making a patch. But it must be applyed to the server.... I did however make two more maps. but i never uploaded them for the fact that Airith was impossible to get a message from and too him.

Winewic_Castle
http://imageshack.us/photo/my-images/38/mb1ye.jpg/
http://imageshack.us/photo/my-images/707/mb2s.jpg/
http://imageshack.us/photo/my-images/833/mb3h.jpg/

Bertreford_Keep
http://imageshack.us/photo/my-images/845/mb1h.jpg/
http://imageshack.us/photo/my-images/853/mb2ld.jpg/
http://imageshack.us/photo/my-images/535/mb3eo.jpg/

When and if this mess is fixed. I shall submit these two maps
« Last Edit: September 07, 2011, 05:32:41 am by ICEMAN1779 »
visitors can't see pics , please register or login

Offline Rangerbob

  • Knight
  • ***
  • Renown: 40
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Game nicks: Rangerbob
Re: NA comm. siege rotation: seriously
« Reply #18 on: September 07, 2011, 09:26:27 am »
0
What happened to the other native sand maps?  They were pretty fair.  The one with the siege tower and the other one which is almost an open plains after the outer wall.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: NA comm. siege rotation: seriously
« Reply #19 on: September 07, 2011, 06:00:26 pm »
0
What happened to the other native sand maps?  They were pretty fair.  The one with the siege tower and the other one which is almost an open plains after the outer wall.

Those are Steppe maps, not desert.  And the overall population hates those maps, they kill population.

Offline ICEMAN1779

  • Knight
  • ***
  • Renown: 29
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: NA comm. siege rotation: seriously
« Reply #20 on: September 08, 2011, 11:22:42 pm »
0
Will a new rotation be posted? And if so. When? Will thay have the name of map/pic/and what blank it is? Allso hoo do we submit maps to? Hoo is incharge now? Do we still go by airiths guidlines?
« Last Edit: September 08, 2011, 11:41:30 pm by ICEMAN1779 »
visitors can't see pics , please register or login

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: NA comm. siege rotation: seriously
« Reply #21 on: September 09, 2011, 07:54:00 pm »
0
Can you not check the QMU/QMD logs? I think that'll give a good indication as well!

@Awesome: Argoth? REALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wtf....how the Hell did you mix us up?

My most sincere apologies. You are nothing like Argoth. lol

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: NA comm. siege rotation: seriously
« Reply #22 on: September 13, 2011, 05:37:53 am »
0
So.... I've been MIA for a couple days. What is going on here(Siege server)?

Offline ICEMAN1779

  • Knight
  • ***
  • Renown: 29
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: NA comm. siege rotation: seriously
« Reply #23 on: September 13, 2011, 08:20:58 pm »
0
Dont no. Its been a weak... Still no ancer. The eu servers seem to have it all together. Na servers... Its like...  Blaaa!  Lol its like somebody crapped all over the na siege forums. Nothing is in order. Or up to date. Its everywhere and or nowhere. Im not trying to be rude. But its funny sometimes. ;) and shouldnot be.
« Last Edit: September 14, 2011, 01:10:45 am by ICEMAN1779 »
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: NA comm. siege rotation: seriously
« Reply #24 on: September 14, 2011, 08:33:07 am »
0
Dasty

MAPS TO BE REMOVED IMMEDIATELY
Siege Attack
Ulbas
Jameyyed


While a complete overhaul is nice, so its knocking stuff out quickly that we all agree on.  Moving in small pieces so community can give feedback.


Iceman, noone knows who you are or what you are talking about.  You're not really contributing to our thread here.
« Last Edit: September 14, 2011, 08:34:14 am by Digglez »

Offline ICEMAN1779

  • Knight
  • ***
  • Renown: 29
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: NA comm. siege rotation: seriously
« Reply #25 on: September 14, 2011, 10:37:32 am »
0
Dasty

MAPS TO BE REMOVED IMMEDIATELY
Siege Attack
Ulbas
Jameyyed


While a complete overhaul is nice, so its knocking stuff out quickly that we all agree on.  Moving in small pieces so community can give feedback.


Iceman, noone knows who you are or what you are talking about.  You're not really contributing to our thread here.

Make shure you read all the posts Digglez. I make maps. You just figger that out? For the server? Ya no? lol.  Im still wating for the mess to get fixed. Pluss you don't need to no me. And yes remove Siege Attack. Played it lastnight. Droped the server to like 30+ players. All i need is a new/UPDATED/map names/blank/pics of map.    !NEW>>>Rotation<<<NEW!
     I have everything on hold untill then. I don't want to make a patch for a map thats has been removed. Or going to be removed. I dont  play much anymore anyway. To much droma ingame. love making maps tho.  :wink:
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: NA comm. siege rotation: seriously
« Reply #26 on: September 14, 2011, 07:37:09 pm »
0
Forest Attack, while a promising map has a gaping hole in it right now.  Medium ladders can be put on the front archer deck and attackers can walk thru the archer spots and drop down to the flag (without losing health) in about 10 seconds.  The archer slits need to be closed up or barred so people can move thru them, as this is trivializing attacking this castle.

Offline awesomeasaurus

  • Knight
  • ***
  • Renown: 31
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Awesomeasaurus
Re: NA comm. siege rotation: seriously
« Reply #27 on: September 17, 2011, 03:41:42 pm »
0
 :idea:Can siege attack be removed already? Thanks!

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: NA comm. siege rotation: seriously
« Reply #28 on: September 17, 2011, 07:11:07 pm »
+1
Forest Attack, while a promising map has a gaping hole in it right now.  Medium ladders can be put on the front archer deck and attackers can walk thru the archer spots and drop down to the flag (without losing health) in about 10 seconds.  The archer slits need to be closed up or barred so people can move thru them, as this is trivializing attacking this castle.

In the newest version, all except one window are barred up. The newest version has been up some months.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: NA comm. siege rotation: seriously
« Reply #29 on: September 18, 2011, 01:34:12 pm »
0
Forest Attack, while a promising map has a gaping hole in it right now.  Medium ladders can be put on the front archer deck and attackers can walk thru the archer spots and drop down to the flag (without losing health) in about 10 seconds.  The archer slits need to be closed up or barred so people can move thru them, as this is trivializing attacking this castle.

If you are talking about that one window that isnt closed at the front side... its a common tactic on eu to use it and defenders
are aware of this. You just have to defend that area too.