Dunno the source of this, but someone in native did a test, 10 cav vs 10 pikemen.
Cav won every time.
We should retest this in cRPG.
And mind you, its not in the 1vs1 situation cav is powerful, you know that very well my fellow backstabbers. Cav is powerful because of the natural chaos of a battlefield, by being able to pick, avoid, outrun your targets at will, by being able to bump players to help teammates, by having 1shotting abilities. Multiple cav being able to bring chaos to an infantry formation. The washing machine of circling cav.
Anyway.. It's retarded to discuss this with GK, hardly a neutral clan..
I'm just saying that the infantrymans experience is not very good atm, and that the simplest proof of cav being OP is the constant top scores they rank up on EU1 all day long.
Roofcampers and cav server. No wonder why most people started to play the retarded siege mode
You're saying it's retarded to discuss this with GK...
YOU'RE A NINJA
Possibly the worst ever build for dealing with cav
The 10 vs 10 situation is dumb. You can see in strat how effective mixed oraganised infantry is at dealing with cav. Cavalry is far less powerful in strat. You don't need to do any other testing, if you've played in strat you'll know this.
Why do we have so few planned and well executed cavalry charges in cRPG? (I think I never saw one)
- Because they don't need to do it to get kills or help their team.
I want them to have to rely on teamwork to be powerful. Then perhaps we could get rid of this washing machine of madness, that most often translates to random deaths for the infantry player.
The very fact you've said this shows you've never really played as cav. GK has done some cavalry charges in the past, and from my experience unless you're wearing the very heaviest armour and heaviest horses, you'll get instantly stopped by a polearm and killed. If you want more of those you have to remove the majority of weapons ability to stop horses. Otherwise it's more like a suicide charge. It's a fun thing to do, but it requires some organisation and really isn't worth the risk because most inf will see you coming a mile off regardless of where you form up.
That and we have to many village maps for it.
Many cav do work together. 2 HA will automatically circle on opposite side of a shielder. An HA will shoot and bump the enemy and the lancer will swoop in and lance him on the ground. 2 lancers will attack from opposite sides to confuse an enemy.
You see plenty of team work from cav. But maybe you're just spending too much time complaining about them on the forums to notice.
this was tested in a static frontal charge afaik, cba to dig it up atm, someone else might have the link?
That was a native test. There is actually quite a big difference between native and crpg cav. Also the one you are talking about was the 50 vs 50 one I believe. And whilst the cav won, there were hardly any of them left. It was also a map that was very very favourable to cav. No hills. Flat plains. There are very few of those in rotation on EU1.