Author Topic: Cavalry is clearly way overpowered  (Read 24422 times)

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Offline Kophka

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Re: Cavalry is clearly way overpowered
« Reply #315 on: September 14, 2011, 05:22:24 am »
0
Dunno the source of this, but someone in native did a test, 10 cav vs 10 pikemen.

Cav won every time.

We should retest this in cRPG.

I would love to see this, myself, and not just cav vs foot people.

I'd love to see it for 1 handers vs 2 handers, roof archers vs foot people, polearms vs 2 handers.

It would have to be controlled to remove bias, and you'd have to find people willing to fight to win to represent their class, instead of losing on purpose to avoid a nerf. But if you pulled it off, you'd have a pretty powerful argument to support your position, whichever and whatever it is.

Offline Smoothrich

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Re: Cavalry is clearly way overpowered
« Reply #316 on: September 14, 2011, 07:50:19 am »
-1
No matter how much they nerf cav (they nerf em every patch) the same people will die to cav the same way every time:  being caught unaware and lanced in the back.  It really isn't a matter of stats and balance, its just the style of the class and up to individual skill to adapt to a major component of a game called Mount and Blade for a reason.  Or Mountain Blade if you will.
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Offline Xant

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Re: Cavalry is clearly way overpowered
« Reply #317 on: September 14, 2011, 08:30:32 am »
+2
It would have to be controlled to remove bias, and you'd have to find people willing to fight to win to represent their class, instead of losing on purpose to avoid a nerf. But if you pulled it off, you'd have a pretty powerful argument to support your position, whichever and whatever it is.

No... not... really. Not at all. It depends /way/ too much on invidual player skill and their ability to work in a team. Doesn't really say shit about class balance.
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Offline Thomek

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Re: Cavalry is clearly way overpowered
« Reply #318 on: September 14, 2011, 10:17:42 am »
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this was tested in a static frontal charge afaik, cba to dig it up atm, someone else might have the link?

Also, I don't propose severe nerfs. Never did and never will. (Could be a -1 maneuver nerf for all i care)

It's just a matter of adjusting it making things right.

What I'm saying is that removing ladders from battle is an indirect buff to cav, and since cav is already doing pretty well, an eventual nerf would have to take the (IF SO) upcoming indirect buff into account.
« Last Edit: September 14, 2011, 10:22:00 am by Thomek »
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Offline Tzar

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Re: Cavalry is clearly way overpowered
« Reply #319 on: September 14, 2011, 10:24:35 am »
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Best and most fair nerf would be to fix the buggy sound engine that makes sure cav can ride around careless and backstab on a dime thx to players being unable to hear em.

Touche it cant be done.  :rolleyes:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Overdriven

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Re: Cavalry is clearly way overpowered
« Reply #320 on: September 14, 2011, 10:34:44 am »
+1
Dunno the source of this, but someone in native did a test, 10 cav vs 10 pikemen.

Cav won every time.

We should retest this in cRPG.

And mind you, its not in the 1vs1 situation cav is powerful, you know that very well my fellow backstabbers. Cav is powerful because of the natural chaos of a battlefield, by being able to pick, avoid, outrun your targets at will, by being able to bump players to help teammates, by having 1shotting abilities. Multiple cav being able to bring chaos to an infantry formation. The washing machine of circling cav.

Anyway.. It's retarded to discuss this with GK, hardly a neutral clan..

I'm just saying that the infantrymans experience is not very good atm, and that the simplest proof of cav being OP is the constant top scores they rank up on EU1 all day long.

Roofcampers and cav server. No wonder why most people started to play the retarded siege mode :)

You're saying it's retarded to discuss this with GK...

YOU'RE A NINJA

Possibly the worst ever build for dealing with cav

The 10 vs 10 situation is dumb. You can see in strat how effective mixed oraganised infantry is at dealing with cav. Cavalry is far less powerful in strat. You don't need to do any other testing, if you've played in strat you'll know this.


Why do we have so few planned and well executed cavalry charges in cRPG? (I think I never saw one)

- Because they don't need to do it to get kills or help their team.

I want them to have to rely on teamwork to be powerful. Then perhaps we could get rid of this washing machine of madness, that most often translates to random deaths for the infantry player.

The very fact you've said this shows you've never really played as cav. GK has done some cavalry charges in the past, and from my experience unless you're wearing the very heaviest armour and heaviest horses, you'll get instantly stopped by a polearm and killed. If you want more of those you have to remove the majority of weapons ability to stop horses. Otherwise it's more like a suicide charge. It's a fun thing to do, but it requires some organisation and really isn't worth the risk because most inf will see you coming a mile off regardless of where you form up.

That and we have to many village maps for it.

Many cav do work together. 2 HA will automatically circle on opposite side of a shielder. An HA will shoot and bump the enemy and the lancer will swoop in and lance him on the ground. 2 lancers will attack from opposite sides to confuse an enemy.

You see plenty of team work from cav. But maybe you're just spending too much time complaining about them on the forums to notice.

this was tested in a static frontal charge afaik, cba to dig it up atm, someone else might have the link?

That was a native test. There is actually quite a big difference between native and crpg cav. Also the one you are talking about was the 50 vs 50 one I believe. And whilst the cav won, there were hardly any of them left. It was also a map that was very very favourable to cav. No hills. Flat plains. There are very few of those in rotation on EU1.
« Last Edit: September 14, 2011, 11:03:00 am by Overdriven »

Offline justme

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Re: Cavalry is clearly way overpowered
« Reply #321 on: September 14, 2011, 10:41:53 am »
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i really dont understand how shield can protect 90 %of horse?

Offline Overdriven

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Re: Cavalry is clearly way overpowered
« Reply #322 on: September 14, 2011, 10:43:25 am »
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i really dont understand how shield can protect 90 %of horse?

It really really doesn't. At least not from arrows. Whilst it protects the immediate area around the rider, the neck up on the horse are fine and most of the rear is fine. It's just the immediate area around the legs of the rider that is protected.
« Last Edit: September 14, 2011, 10:46:34 am by Overdriven »

Offline v/onMega

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Re: Cavalry is clearly way overpowered
« Reply #323 on: September 14, 2011, 11:34:37 am »
+2
I suggest everybody in these useless threads to take a break from this game.

Furthermore I suggest everybody to try the class he is suggesting things about....

And I suggest to take a look at the class, more specific, the build you play and then rethink if your possibilites to counter certain situations/setups on the battlefield have changed to the worse ....

I can guarantee, most whine is caused by inferior playerabilities / being blind to facts due to a general overplayed own class.



P.S: if u want something unfair, hardcore....try Red Orchestra 2...

Offline Fluffy_Muffin

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Re: Cavalry is clearly way overpowered
« Reply #324 on: September 14, 2011, 12:22:00 pm »
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Dunno the source of this, but someone in native did a test, 10 cav vs 10 pikemen.

Cav won every time.
 

I watched that test; organized pike formation vs organized cav charge it wasnt 10v10 tho, twas a bit more. Something like 30v30. And yea it is true that cav won every time.

Im curious on what theboutcome would be in crpg
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Offline justme

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Re: Cavalry is clearly way overpowered
« Reply #325 on: September 14, 2011, 12:34:48 pm »
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i am part time cavman, so i know what im talking..

Offline Leshma

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Re: Cavalry is clearly way overpowered
« Reply #326 on: September 16, 2011, 05:06:31 pm »
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Seems like devs answered my praises :D

Offline Lorenzo_of_Iberia

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Re: Cavalry is clearly way overpowered
« Reply #327 on: September 16, 2011, 05:30:21 pm »
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And how many 'favours' did you give them for them answer prayers :P
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Offline Chagan_Arslan

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Re: Cavalry is clearly way overpowered
« Reply #328 on: September 16, 2011, 06:22:31 pm »
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Seems like devs answered my praises :D

i salute you, didnt thought you will pull it off

if they will keep cav nerfed to the ground, you can link my quitting to your forum efforts Leshma

Offline Leshma

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Re: Cavalry is clearly way overpowered
« Reply #329 on: September 16, 2011, 07:00:37 pm »
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And how many 'favours' did you give them for them answer prayers :P

I didn't pray, just kept saying how awesome they are, how much of man Paul is, how chadz is beatiful inside, how I always get hard-on whenever I think of cmp irl (she's a chick right?)

i salute you, didnt thought you will pull it off

if they will keep cav nerfed to the ground, you can link my quitting to your forum efforts Leshma

It's not end of the world, Chagan. You and I both know that they will revert those changes or make them less obvious :wink:
« Last Edit: September 16, 2011, 07:03:41 pm by Leshma »