Which is ridiculous, cause why would you want to sit on a horse and stab, when there's an awesome, hard to master fighting system in place for infantry.
The thing is, cav has maneuverability, they will always continue to get the drop on those that are unaware or those already in a fight, without endangering themselves much. Which causes my respect for the scores of cavalry to be really low. If I see a footman get 20/1 I'm amazed at his skill, when a horseman gets that, its no big deal.
The best way too nerf cav, would be giving them more noise, and implement a decent sound engine. But thats not going to happen.
Second best option would be what Thomek suggested. Nerfing maneuverability significantly and buffing horses hp. So they have to think ahead, although giving a little more room for mistakes.
The problem is if you nerf manoeuvrability and buff HP you wouldn't change anything. Cav would still backstab unaware players till their heart's content, you would simply give them more health to do it with. The manoeuvre isn't that big a factor against the unaware. It's more useful in avoiding pikes ect. We'd have more nerf cav threads within a couple of weeks of a patch. Instead this time, no one would have any 'solutions' .
Pls great NA, teach puny EU how2anticav.
In all fairness, EU are awful at anti-cav. I don't know how NA are...but I'm willing to let them teach EU how to do it.
how to counter bumpslash? how to counter 3-4 cav trainraping you?
It's actually quite easy. Lancers have a strike pattern. If their are 3-4 bumping, the likelihood is they will get in each others way. All you have to do is know exactly when to swerve to the side of a lance and horse. Str chars are pretty screwed from this pov. But for agi chars it's easy if you know how lancers work. It's harder for 1h cav...but still doable. Though chances are you can get a hit on a 1h horse more easily.
We should go back to 1 riding per 6 agi.Cav was very balanced back then when you needed an agi build to ride heavy horses.
You'd have to buff lances again. The greater portion of lancers damage is due to the speed bonus. If you took away that, then glancing/small amounts of damage even on head shots would occur.