even read about the real awlpike
Awlpike(IRL description from book)-
Also known just as a "pike" and a Morris pike (corruption of Moorish), this is an infantry spear raning from 16 to 22 feet in length. Awl Heads are usually leaf- or lozenge shaped. The pole is made of a strong wood, such as ash. Many pike heads are made with two tongues of steel, nailed down the sides of the shaft in order to prevent the head from getting hacked off. The grip is often bound with cloth and the butt capped in steel to prevent the shaft from splitting. The awl pike has the DUBIOUS distinction of being the SLOWEST polearm available. add this to its MEDIOCRE damage against man-sized opponents, and one is left with a weapon of QUESTIONABLE VALUE, except when used EN MASSE on the battlefied.
INGAME= ridonkulous awesome dueling 1v1 weapon of death, plus hell you have 2 pike users, oh shit no one can stop u now lol (like IRL, o wait you'd get raped IRL with only 2 slow ass unwieldy pikes that do poor damage)
IRL= slow ass poor damage weapon, only useful in large formations(we're talking 4 rows deep, the real advantage of "long spear" type weapons, total suck in 1v1 due to slowness, bad damage)
seriously the way pikes are used now(long spears, bills), something should be changed,
I PROPOSE
Make all pikes/long spears/english bill/flamberge/halberd 3 slot weapons (to stop people from being able to carry 2 big ass weapons into battle, pikemen rarely had anything, maybe a dagger/short sword as backup)
OR
Make almost all polearms non-sheathable, this would also solve alot of problems (not to mention there is no such thing as a bec de corbin sheath, never was)
AND
lower spear damages back to pre-boost levels, with the new armor pierce is best damage instead of blunt, and we need a corresponding value change or else you really haven't made it where people take lots of hits
OR
Lower spear speeds, one big problem that can't be fixed is that polearms easily cause hits due to their hitbox flaws right a the 0 range, Walt's testing showed in the first 1/3 of a thrust the 2h animation doesn't deal damage, but the pole does, this is what causes those inch stabs with polearms, slowing their speed would help mitigate the faulty hitbox
OR
we can all just play "The_Last_Polespamurai" game that we got now (I was The_Last_Polespamurai, so yea I know how totally easy polearms are now compared to other weapons, destroy shields, kill all horses, duel just as fast as the greatest 2hs, use a shield and a red tassel spear and carry a poleaxe on your back into combat like some kind of hyper POLERAMBO
as a 2hander, i disagree all the points. specially this
INGAME= ridonkulous awesome dueling 1v1 weapon of death, plus hell you have 2 pike users, oh shit no one can stop u now lol (like IRL, o wait you'd get raped IRL with only 2 slow ass unwieldy pikes that do poor damage)
2 attack directions = awesome dueling weapon of death? OMFG.
you have 2 pike users, oh shit no one can stop u now lol
pretty much like 2 maulers do, like 2 archers would do kiting you, like 2 cavs would do bumping you over and over...
... slowing their speed would help mitigate the faulty hitbox ...
really makes me laugh...
man, if you got steamrolled 1vs1 by a pike, there something wrong with you. and if you get rolled by 2 pikemen constantly, no need to rewrite the game for you. just don't rush in a 1vs2 if you can't handle it.
if everytime we got ganked, we wrote a thread, we would need a server farm just to host "Suggestions Corner".