I can understand why spawning ammo embedded in a player's model would be difficult, if not impossible, but I was hoping it's possible to spawn ammo upon a throwing kill. (on the spot of the kill, not auto-retrieve)
Spawning an entire satchel of ammo would obviously be OP, so I was thinking just make it ammo x1. In a way, this makes low ammo / high damage throwing weapons more appealing. If you can guarantee a hit = death, you can keep the ammo going almost indefinitely (at least until it hits but fails to kill, i.e. a shield)
So, please vote, and leave feedback (such as if it's impossible to code, but only if you're a coder)