Author Topic: The old way was better!  (Read 2266 times)

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Offline Legio_Spartacus

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The old way was better!
« on: August 28, 2011, 03:52:36 am »
0
Hi all
I start playing c-RPG from one year.
When i start playing the gain (XP-GOLD)  system was different.
Gain X-G when an enemy die near you or you kill him, more Levels he was more X-G you gain.

Why you change it?
I think it was better .
Why don't make a new system :
When an enemy die near you or you kill him he give you X-G for each Level he is, when you win a round you get a moltiplicator.
Obviusly the X-G you gain it's something like 15 XP 10/5 GOLD.

Offline Digglez

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Re: The old way was better!
« Reply #1 on: August 28, 2011, 03:54:16 am »
-8
Quote
killing whoring a teamwork game does not make

if you're too stupid to realize this, than you are sadly missed in medal of duty call of honor

Offline Earthdforce

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Re: The old way was better!
« Reply #2 on: August 28, 2011, 03:57:02 am »
+4
if you're too stupid to realize this, than you are sadly missed in medal of duty call of honor
Let the man have an opinion

Back to the OP, there were many reasons to change the game to how it is now, but I'm more of a fan of the older system also.
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Offline Gheritarish le Loki

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Re: The old way was better!
« Reply #3 on: August 28, 2011, 04:00:49 am »
-5
One year that you play and you still have not realized that this is worse and it has plenty of disadvantage...?

Offline Legio_Spartacus

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Re: The old way was better!
« Reply #4 on: August 28, 2011, 04:01:22 am »
+2
if you're too stupid to realize this, than you are sadly missed in medal of duty call of honor
Whit this system if someone play in SeriusSam mode he will get nothing or too low X-G untill he get a multiplicator.

Offline Cepeshi

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Re: The old way was better!
« Reply #5 on: August 28, 2011, 04:23:22 am »
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Whit this system if someone play in SeriusSam mode he will get nothing or too low X-G untill he get a multiplicator.

that is exaclty why you have to work as a team to get moar money/xp, amirite?

Offline Legio_Spartacus

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Re: The old way was better!
« Reply #6 on: August 28, 2011, 04:27:38 am »
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that is exaclty why you have to work as a team to get moar money/xp, amirite?
It's that what i'm trying to say. :|

Offline Cepeshi

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Re: The old way was better!
« Reply #7 on: August 28, 2011, 04:46:08 am »
+4
Problem is, developers of this mod probably think that kill rewarding is not good for this particular stuff, with which i would have to agree. But, let me mention the usual evolution of cRPG player:

Firstly, your char is born as a noob, especially if you start out alone, with no one to tell you how to do stuff and so on. You just go there, swing as retard trying to hit something, you get killed fast, you barely damage anyone, you get some teamkills as soon as you get somewhat better weapon and stats. You want to get kills, so you are pretty reckless.

Then you get to second phase, being the "careful" guy. You had some TKs and THs behind you, aswell as some kill, and you know that it helps if you do not kill ur friends now, so you start being overly safe, not swinging in group situations, being a good supporter role and all, but barely scoring any frags. From here there are two ways you can end up.

Either you become somewhat good, pay attention to surroundings, teammates, you even avoid walking behind teammates with chambered weapons, you can swing safely mostly, you are getting kills, you survive rounds and you help your teammates.

Or, you just do not give a shit anymore and just spam whatever you like wherever you like, you get a lot of kills, both enemies and friends.

In any case, sorry for wall of text, i guess my shift was way too boring, what i wanted to say: in other games the kill rewarding might be good, but it would for sure ruin this mod.

Offline Legio_Spartacus

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Re: The old way was better!
« Reply #8 on: August 28, 2011, 04:56:32 am »
+1
I know, that's why i said "For each kill you get a very litle X-G"

Offline Cepeshi

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Re: The old way was better!
« Reply #9 on: August 28, 2011, 05:06:51 am »
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I know, that's why i said "For each kill you get a very litle X-G"

even small amount would encourage killwhoring man, even if it was 5xp/1gold more, people would be all crazy for kills

Offline Legio_Spartacus

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Re: The old way was better!
« Reply #10 on: August 28, 2011, 05:10:26 am »
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even small amount would encourage killwhoring man, even if it was 5xp/1gold more, people would be all crazy for kills
I'm not sure for that.

Offline Thucydides

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Re: The old way was better!
« Reply #11 on: August 28, 2011, 05:29:41 am »
+4
Come on, the point of warfare is to WIN not to get kills. The multiplier makes seige less a fragfest and more teamwork defense. Furthermore, in battle i can flank without losing EXP, and as long as i kill more than i die then i am helping my team. Working as a team means that individual rewards are removed to encourage teamwork. Plus, people who are amazingly good have chadz valour text.

Offline LordBerenger

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Re: The old way was better!
« Reply #12 on: August 28, 2011, 08:39:39 am »
-2
Just remove upkeep and turn it pre january patch again when it comes to XP/Gold gain :D

Wasn't that much ppl killwhoring back then tbh. Not really when i compare to as much tk's ganks there are now.
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Offline Wiltzu

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Re: The old way was better!
« Reply #13 on: August 28, 2011, 01:28:50 pm »
-1
I tried to suggest this but chazd said that there will never ever be thing like that.. no matter how much i tried to say that it would be very very small reward from the kill but NO  =(
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Re: The old way was better!
« Reply #14 on: August 28, 2011, 01:40:02 pm »
+1
Am i the only one realizing that he's not talking about rewards for you only per kills, but the second rward system ?

You get xp and gold in a bank when ennemies die near you (sort of cone ahed of you and small circle on the side). If win, you get 100% of the amount in the bank, if loose, you get 20%.
The thing i liked about that system was knowing how much xp/gold that ennemy gave you (and your team) thus knowing if you defeated a high level character, or just a peasant. Nowadays, you just have to know the opponent's name to check if you did well or not.
And leechers are everywhere. Only yesterday, i took 7 screenshots of 2 xbow leechers, who would stay in a bush near spawn for more than 1 minute,idle , then start moving when half of the team was dead. If you survive longer, you get : injured opponents easier to kill with a ranged weapon (not getting ganked), and possibility of getting valour even if you were hiding in the beginning (wich is imo the most difficult time, when cavalry are there, and battles of 20 infantry occurs). Real... lame... Hate leechers.
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