So the dev team doesn't want cavalry in it's mod ?
Not allowing even a minimal horse (don't come in with skill 2 or 3 horses... no one considers the cheap weapons as viable so I don't see why it would be the case for horses) constantly just means that only cav fanboys will waste skill points in something barely giving an advantage and that you can't even use all the time (afaik, an archer can come with a longbow every round without loosing money, and a 2h can bring a flamberge all the time without problems too, with better armor than the horseman with a rouncey).
Invalid.
Example:
Equally skilled 2 h player vs. cav player.
Judging by the still unbelievably high amount of deaf, stupid or unaware players CAV was and still is the deadliest force on the battlefield.
Hell lot of cav players know when and where to attack, their strikes come sudden and sneaky.
On many maps cav is the decisive part.
They simply pay for being really important, I am happy not every dummy is allowed to play it.
I am a 2 h player, I can raise my options with a xbow+ bolts even, but be sure, in worst case, my expenses can reach 2.5 k gold or more too, easily (not wearing plate)
Yet I am mostly not able to match the killcounts of equally skilled cav players.....and thats okay, but needs to be reflected by upkeep imho.
In my opinion the importance / power of classes was never reflected so good in this mod then it is now (by upkeep)
About new players:
Let them grind over 1000 hours and talk afterwards.
With the marketplace its dumbeasy to get gold.
Before marketplace you had to grind some hundred hours to get 400k gold.
Now you need ONE gen.
U see the difference?