Would be a nice change if the goal in a crpgfight was to steal/kill the other sides cattle, while protecting your own herd.
When one side has no more animals in the herd ,that side loses.
Timeout ties are settled by counting animals left.
Opens for strategic decicions. All the eggs (herd) in one basket? split it up? Herd the flock to a safer location..
No more running around trying to find the last players left.
Rewards organization, teamwork, and will give meaningfull gameplay for all levels of skill/lvl.
Peasants handle animals
Killing the other players would only be to get to their herd, somehow seems more noble, than slaughtering the opposing force to the last man.