Pre-bigpatch players. Post-bigpatch players.
Nuff said.
If by
The Big Patch, you meant the implementation of upkeep system, generic gold/xp tick instead of being near a kill (Or having a kill), no more penalties on gold/xp for tk, winning/losing the round doesn't affect the % outcome of your round gold/xp gain but, instead, your tick multiplier, and etc., I rather disliked those darker times (Summer of 2010) as it was brutal to new players (Like myself).
Before cRPG even had its own forum, the community on TaleWorlds was just confusing (Well, to me) with all these links and I hardly participated any discussions.
But I digress, I still don't understand what's the reason behind you mentioning
that patch. Care to enlighten me if I've made a mistake from the beginning?