Just buff long spear somehow. Melee enthusiasts quite much shit their own bed when they cried like little bitches about long spear being OP.
I don't see too many long spears or pikes around anymore. If I remember right, long spear is taking 3 slots currently and it doesn't allow long spear men have a decent sideweapon. That makes cavalry more dangerous to melee infantry units than anything. Yeah ranged counters cavalry, but its kinda borderline. Cavalry counters ranged as well and rangers can't protect the infantry from cav like pikemen and long spear men do.
I don't know about you but I attack infantry "protected" by pikemen aware of me much more often than I do when there are archers guarding the area. At least with the pikeman I know I'm safe if I stay out of reach.
I think an increase in cav leads to an increase in ranged, because being ranged you can play in places where you are immune to cav. An increase in ranged leads to an increase in ranged because the best way not to get shot from all sides is still taking cover, but you can't do anything hiding with a melee weapon so you take a ranged weapon. But an increase in ranged doesn't increase the cav population IMO. Why would it ? The number one cause of death for horses is projectiles. Charging aware archers is a gamble at best, attacking a thrower is suicide. As cav you need someone to attract the attention of the enemy, at least for a second. I can guarantee being horseman in a team full of archers against a team full of archers is pretty horrible because the enemies don't have anything to distract them.
Ranged counters cavalry all the time, by denying safe access to certain zones. Cavalry only counters ranged during those five seconds of lack of awareness.
A charge can only work with a
coordinated force of ~5 cav players. Out of the more or less 7 cav players per team you can regularly see on EU_1, maybe 5 of them aren't complete noobs to the mod, out of which 2 could do some proper teamwork. And I stress on the coordinated part. Doing cav teamwork requires more than just the basic knowledge of the class like archery cross-firing shielders. Ally horsemen can block each other's path which means that in a charge you are truly a threat to your teammates unless you all move in a straight line. And more importantly, what follows a successful charge must be coordinated too, since otherwise the riders will make random u-turns to go back individually. All this takes audio conferences in a cav-based clan to do properly and is quite irrelevant to what happens in pub battles.
About pikes : you don't really
need a pike to counter cav. It's just a very handy tool to repel them in case you don't trust your awareness too much. Most 2h and polearms are just as effective for personal cav defense.