Author Topic: Autoupdated Map  (Read 28889 times)

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Offline vinnytk

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Re: Autoupdated Map
« Reply #15 on: August 18, 2011, 01:11:07 am »
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Its not cuteifiation, its interfacing and functionality!

i mean shit like CSS, I'll see if Harald is still around and if he minds if I jack some code from his plugin

e: what's his forum name, no Harald in the member list
« Last Edit: August 18, 2011, 01:14:04 am by vinnytk »
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Offline _RXN_

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Re: Autoupdated Map
« Reply #16 on: August 18, 2011, 08:46:21 am »
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Very nice, thank you guys!

Offline Harald

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Re: Autoupdated Map
« Reply #17 on: August 18, 2011, 02:13:22 pm »
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You can take whatever code you need from the plugin. Just yesterday i was also playing around with a territory view on the new strategus version, but first approach didn't work out as good as i wanted (i used convex hulls, but my math is not good enough for this kind of stuff). Looking forward how your SVG will work out.

Offline vinnytk

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Re: Autoupdated Map
« Reply #18 on: August 18, 2011, 03:34:58 pm »
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You can take whatever code you need from the plugin. Just yesterday i was also playing around with a territory view on the new strategus version, but first approach didn't work out as good as i wanted (i used convex hulls, but my math is not good enough for this kind of stuff). Looking forward how your SVG will work out.

Yea, not sure how it will work out.  Was also thinking of some kinda of HTML5 heat map if I can figure out the math.
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Offline Earthdforce

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Re: Autoupdated Map
« Reply #19 on: August 18, 2011, 03:55:35 pm »
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I love you :D
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Offline Blondin

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Re: Autoupdated Map
« Reply #20 on: August 18, 2011, 04:27:50 pm »
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Great work, frankly you are a genius!

Harald you should recruit this guy to give some help for future strat.
« Last Edit: August 18, 2011, 04:28:54 pm by Blondin »

Offline vinnytk

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Re: Autoupdated Map
« Reply #21 on: August 18, 2011, 07:34:23 pm »
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The heatmap idea sound more fun then tagging each section of a SVG file so I started playing with that at work today.  Luckly I found a nice JS library for this.

This is what it looks like right now.  Eventually each fief object will putout its owners color.  Best part of about doing it this way is I can ignore castles and towns that aren't owned and give villages, castles and towns different weighting.

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« Last Edit: August 18, 2011, 07:35:55 pm by vinnytk »
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Offline PointBlank9

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Re: Autoupdated Map
« Reply #22 on: August 18, 2011, 07:57:28 pm »
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Nice job dude

Offline VVarlord

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Re: Autoupdated Map
« Reply #23 on: August 18, 2011, 07:59:08 pm »
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Lol basicly its the best spy tool ever i fucking love this guy!

Now you need to put a price on it and sell it to the highest bidder then give it to everyone else anyway!

PURE VILLIAN!

Offline CrazyCracka420

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Re: Autoupdated Map
« Reply #24 on: August 18, 2011, 08:46:38 pm »
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what happened to dfc? mercing for someone i'm assuming?  doesn't look like they hold any territory themselves.
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Offline hotcobbler

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Re: Autoupdated Map
« Reply #25 on: August 18, 2011, 08:51:09 pm »
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This is awesome. Thanks for putting in the work to make the community better.
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Offline Overdriven

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Re: Autoupdated Map
« Reply #26 on: August 18, 2011, 08:57:41 pm »
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This is awesome. Great work  :D

Offline vinnytk

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Re: Autoupdated Map
« Reply #27 on: August 18, 2011, 10:28:23 pm »
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Where it is at.  Got to do some tweaking to get fief names to show up better and hopefully get the color halos to fuse together better.

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Offline Matey

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Re: Autoupdated Map
« Reply #28 on: August 18, 2011, 10:32:21 pm »
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tell clans to coordinate their colours with their neighbours so we can have a sexy rainbow across the map.

Offline hotcobbler

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Re: Autoupdated Map
« Reply #29 on: August 18, 2011, 10:55:05 pm »
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I've always thought the names would be clearer if they were text on a black background with white letters. Right now they just blend in with the lightest tones around them, which makes it hard to read. Not sure if this is possible though.
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