Off topic was the obvious part about a skilled player winning over a lesser skilled one, which affects game balance how ?
I disagree on your opinion, having and tried different character builds, the way wpf (diminishing returns on wpf) and stats work favours the hybrid characters. The difference is minimal, while it should require alot more skill for an hybrid to kill a specialized character in his specific area, be it ranged or melee. Hybrids should be harder to play than what they are now. 2h/thrower 1h/shield/thrower, archer/polearm, are too easy right now. As you see that is not just math, saying ok the specialized has a tiny advantage, everything is fine, it's not and it's a maior balance issue that could lead to alot less diversification, where everyone is either a 1h or 2h + thrower hybrid or an archer + polearm (or some other non popular hybrid build). I'm not necessarly calling for a simple nerf, they just need to be harder to play so we don't see the servers with exclusively hybrids (aka tankmages in the old days).