Author Topic: Deployable Spikes  (Read 3300 times)

0 Members and 1 Guest are viewing this topic.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Deployable Spikes
« Reply #30 on: August 11, 2011, 05:35:35 pm »
+1
If you can train a 15th century plated warhorse from the French Lancers to run into pikewalls on command to push past them, then you can train any warhorse to jump low stakes.

And ffs this is a game where intelligent human beings can willingly run naked towards five archers on a suicide run...

Everything in Calradia is bravely stupid.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Deployable Spikes
« Reply #31 on: August 11, 2011, 06:04:23 pm »
0
If you can train a 15th century plated warhorse from the French Lancers to run into pikewalls on command to push past them, then you can train any warhorse to jump low stakes.

And ffs this is a game where intelligent human beings can willingly run naked towards five archers on a suicide run...

Everything in Calradia is bravely stupid.
àgreed!
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Tomas

  • Marshall
  • ********
  • Renown: 718
  • Infamy: 217
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Fallen Brigade Website
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Tomas
Re: Deployable Spikes
« Reply #32 on: August 11, 2011, 09:53:28 pm »
0
evey one(except you apperently) knows that a horse will charge into a stake.
and there is no AI for horses ffs, and the point of stakes was to hurt horses.
if what you say is true, and horses wont go to stakes or guys with spears, than why were stakes pointy? BECAUSE HORSES DID RUN INTO THEM FFS!!!

Ok - lets try some simple logic.

Lets say you are right and that a rider can make a horse run into a stake.
By the same token, a rider can make a horse run into a man, which are afterall soft and squishy.
Again by the same token, the rider can charge their horse into a group of men.

Why then, could Cavalry NOT make their horses run into a group of men aiming spears (or bayonets) at them?  It can't be the men because both you and I agree that its perfectly reasonable for Cavalry to charge infantry.  In fact before the introduction of the Pike it was the dominant Cavalry tactic on the Battlefield (cavalry riding knee to knee in a dense formation and mowing down everything in front of them).  This is why Pikes were used!  If it was the wall of men that stopped horses from charging, then the pike and subsequently the bayonet would never have been needed.

As for why stakes are pointy.  Well that's to deter horses from walking past them.  A horse won't charge blunt stakes either, but once close enough to realise they won't hurt, a horse will walk past them.  A sharp stake on the other hand will continue to worry the horse and cause the rider considerably more problems when trying to get through a line of stakes.

Btw Tears, we're talking about charging into stakes rather than jumping over them.  However, perhaps you are right though and deployable cRPG stakes should cause damage to horses even if its just to punish the idiocy of their riders.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Deployable Spikes
« Reply #33 on: August 11, 2011, 09:56:55 pm »
+1
Deployable stakes should cause damage.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Deployable Spikes
« Reply #34 on: August 12, 2011, 09:49:45 am »
0
i'm not even gonna react on tomas's dump reply.
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: Deployable Spikes
« Reply #35 on: August 13, 2011, 01:29:10 am »
-1
had this idea few times already too..

add a deployable barrier with sharp spikes in one direction to block cav! (or even injure it) :P
This masterwork bolt will send you straight to hell Tincan!

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Deployable Spikes
« Reply #36 on: August 13, 2011, 07:31:49 am »
+1
Perhaps make them a simple version of the spikes in siege?  Deep enough that horses can't leap over them but wide enough that a considerate footman could walk through them.  Also, if a horse charges them straight, then the horse rears up.  Essentially the spikes would function as really durable traffic pylons used for a medieval purpose.

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: Deployable Spikes
« Reply #37 on: August 14, 2011, 03:43:29 am »
0
They should kill the horse. Any player who is stupid enough to run their horse into a wall of sharp sticks deserved this. And to make sure that infantry doesn't abuse them by placing them right before the horse hits them, make it so that they take some time to set up, maybe 10 seconds. Enough time to steer a horse away but short enough to do it quickly.

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: Deployable Spikes
« Reply #38 on: August 14, 2011, 03:25:59 pm »
0
They should kill the horse. Any player who is stupid enough to run their horse into a wall of sharp sticks deserved this. And to make sure that infantry doesn't abuse them by placing them right before the horse hits them, make it so that they take some time to set up, maybe 10 seconds. Enough time to steer a horse away but short enough to do it quickly.
you know what 10 seconds are on a battlefield?

just let them rise like siege shields and take them x3 hits more.
This masterwork bolt will send you straight to hell Tincan!

Offline Volos

  • Noble
  • **
  • Renown: 18
  • Infamy: 7
  • cRPG Player
  • I'M RICK JAMES BITCH!
    • View Profile
  • Faction: The Clan MacLeod(just kidding no clan...yet)
Re: Deployable Spikes
« Reply #39 on: August 14, 2011, 05:43:55 pm »
0
GREAT IDEA!
EASY TO DO!
TASTE GREAT, LESS FILLING!

Put spikes in the throw category. I've seen wood spikes on some maps, just grab some of those, put em in the throwing category and make em like siege shields.
You have to throw them to activate them and horse can run up against them but would completely stop when they get to them just like a wall or pike thrust.

Horses back then would NEVER ride into them deliberately and if they would come up to them they would stop and do that horse Whining sound they make and kick up and stuff, but it would stop their charge cold.

No damage just stops horse charge dead in its tracks.

GREAT IDEA!

I'M RICK JAMES BITCH!
Game Characters: Volos, Volossa, Ashalem, Vorexuonek, Brun

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: Deployable Spikes
« Reply #40 on: August 14, 2011, 07:50:58 pm »
0
10 seconds is a long time, but I think they should be a planned thing, not to be used at the spur of the moment.

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Deployable Spikes
« Reply #41 on: August 21, 2011, 10:14:00 am »
+2
they should be deployed just like siege shields, so a horse can still jump over them when it isn't fully deployed yet, they should also do damage and not be jumpable when fully deployed.
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)