Author Topic: New EU village battle maps feedback  (Read 3307 times)

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Offline Punisher

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New EU village battle maps feedback
« on: August 02, 2011, 09:25:52 pm »
+1
Gnjus and Gazda started a project a while back, aiming to improve and balance the native village maps. They set the spawns for both teams outside the villages at equal distances, removed the buggy map ladders so roofs access is done only by player ladders, leveled some of the silly steep hills, blocked some exploitable places and other minor adjustements that I have yet to discover.

For now, only the first 60 native villages are ready. I set them up on the official EU battle servers, looking forward to your feedback in case they need further adjustement.

The new maps are:
 
(click to show/hide)
« Last Edit: August 02, 2011, 09:55:22 pm by Punisher »

Offline Keshian

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Re: New EU village battle maps feedback
« Reply #1 on: August 02, 2011, 09:28:30 pm »
+1
Just to let you know, you just have  alist of village names.  There is no hyper link showing what they look like under the new changes.
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Offline Punisher

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Re: New EU village battle maps feedback
« Reply #2 on: August 02, 2011, 09:31:02 pm »
0
Just to let you know, you just have  alist of village names.  There is no hyper link showing what they look like under the new changes.

The point of the list is that people know which maps have been altered so they can report eventual problems. You have to ask Gnjus for the detailed changelog.

Offline gazda

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Re: New EU village battle maps feedback
« Reply #3 on: August 03, 2011, 12:23:14 am »
0
it is good to note that first map has lot of flying trees and other scene props, but others dont.So only the first map, which had its premier tonight has those floating props. It is a bad first impression but there are 59 other maps without bugs, which is by itself enough for around 23h of non repeating maps, so if we count those native + player created there is more then enough to have pleasure of not repating map in a whole day.

As punisher said spawns are placed equally away from the center of village and hills are flattened, in theory that should prove as a balanced map. Tonight the first map pointed that it is probably true, finall score was 4-3 and all the rounds were ended by most of the winning team dead, so no rounds like 90%of winning team left alive. That ofcourse doesnt prove anything but it points in the direction of map being balanced.

Enjoy exploring rest of the maps!!

P.S
If you hate it blame it on gnjus, if you like it thank me  :wink:

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Offline Silicium

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Re: New EU village battle maps feedback
« Reply #4 on: August 03, 2011, 12:41:36 am »
0
To be honest the first map is very good gazda im quite impresed about it, the fleing object are just a minor problem that can be fixed easely can't wait to play the other maps tomorow
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Offline Punisher

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Re: New EU village battle maps feedback
« Reply #5 on: August 05, 2011, 09:34:22 pm »
+4
I expected more feedback on this, it's a pretty big change. Guess I should take the lack of whining as a good sign.

Offline Mouse

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Re: New EU village battle maps feedback
« Reply #6 on: August 05, 2011, 10:28:01 pm »
0
No feedback from the internet is always positive feedback. :wink: I say this being a map maker myself.

Offline Casimir

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Re: New EU village battle maps feedback
« Reply #7 on: August 05, 2011, 10:57:28 pm »
+2
great improvement to village maps, well done.
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Offline Lizard_man

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Re: New EU village battle maps feedback
« Reply #8 on: August 06, 2011, 12:08:34 am »
+1
the maps are definitly alot better, although some i did like were changed, now all the maps are pretty much the same, i also hope that someone fixes the floating trees and other floating objects, but other than that, nice work, now someone needs to work on the rotation of maps... :P
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Offline Ninja_Khorin

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Re: New EU village battle maps feedback
« Reply #9 on: August 06, 2011, 12:37:36 am »
+1
Oh yes. Definately a lot better. All the hills and cliffsides must've been too steep for the poor horsemen. Now they can finally dominate every inch of the map.

Wouldn't want variety in our maps. That would be silly.

Offline gazda

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Re: New EU village battle maps feedback
« Reply #10 on: August 06, 2011, 12:48:29 am »
+1
, i also hope that someone fixes the floating trees and other floating objects, but other than that, nice work, now someone needs to work on the rotation of maps... :P

yes this is curently being worked on

Oh yes. Definately a lot better. All the hills and cliffsides must've been too steep for the poor horsemen. Now they can finally dominate every inch of the map.

Wouldn't want variety in our maps. That would be silly.

You can hide it all you want, but to be honest, infantry preforms better on flat terrain too, for protecting agaisnt cav you have village if necesary. But ofcourse we cant hide the fact that cavalry does profit from this the most, aswell as the fact that flat maps are way more fun to play then unrealistic native cliffs and hills with 80% slopes everywhere.
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Offline Ninja_Khorin

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Re: New EU village battle maps feedback
« Reply #11 on: August 06, 2011, 03:06:06 am »
0
I used to be able to move on sides of some maps. Nowadays I get killed by cav if I go there, because I'm even easier to spot and I can no longer use the ground to my advantage.

Now I'm forced to follow the group in nearly all the maps.

Offline Gafgarion

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Re: New EU village battle maps feedback
« Reply #12 on: August 06, 2011, 03:08:12 am »
0
I used to be able to move on sides of some maps. Nowadays I get killed by cav if I go there, because I'm even easier to spot and I can no longer use the ground to my advantage.

Now I'm forced to follow the group in nearly all the maps.

I agree with this, but only because I find that the spawns for the village maps are a bit close. For that reason it may be harder to flank edge-wise before being overrun by infantry or cav.

Offline IceManX

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Re: New EU village battle maps feedback
« Reply #13 on: August 06, 2011, 03:57:10 pm »
0
I like the new maps more than the old ones.
Even if I havent played all of the new maps.

Keep up the good work.



Perhaps with the next version of crpg: SP should be enable and a possibility to play the MP maps by hosting them by myself for testing.


I agree with this, but only because I find that the spawns for the village maps are a bit close. For that reason it may be harder to flank edge-wise before being overrun by infantry or cav.
Yeah spawns should be a little more away from each other. To give a little bit more time (we are talking about few seconds difference) to form up and stay strategic.
« Last Edit: August 06, 2011, 04:00:31 pm by IceManX »

Offline Arked

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Re: New EU village battle maps feedback
« Reply #14 on: August 08, 2011, 06:00:06 pm »
0
Total cavfest, all the did was removing hills (not speaking of removing stuff that grows on them - floating grass, trees etc looks totally retarded and out of place). Remove modified maps, bring back native maps. I know Gnjus wants to have fun on his new cav character, but this is nonsense. This has nathing to do with "balance".

Also, no hills to hide behind, archer fest x100.
« Last Edit: August 08, 2011, 06:02:38 pm by Arked »
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