Author Topic: Changelog 0.212 (Items)  (Read 3624 times)

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Offline Erika_Furudo

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Re: Changelog 0.211 (Items)
« Reply #15 on: January 18, 2011, 09:30:02 pm »
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Yay, the Courser and Sarranid went from unsustainable to slightly less unsustainable! :)
Actually. On my horseman so do I use the Sarranid one without any real issues.

Except for the times the horse "breaks" 5 times in a row.

Offline Cyclopsided

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Re: Changelog 0.211 (Items)
« Reply #16 on: January 18, 2011, 09:31:16 pm »
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Oh hey, I have to acknowledge when crossbows hit me now.
Glad they upped the damage, I literally survived headshots from them unless it was like a 2x heirloomed siege crossbow anime cannon, WHICH IS WRONG.

TBH, as a thrower, I must say they could increase prices by a bit. It would lessen a lot of the people QQing and reduce throw spam of high damage throwing items.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Vexus

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Re: Changelog 0.211 (Items)
« Reply #17 on: January 18, 2011, 09:36:35 pm »
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Sweet now halberd and bill are decent weapons I will try them out someday.

Offline Knute

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Re: Changelog 0.211 (Items)
« Reply #18 on: January 18, 2011, 09:41:48 pm »
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Desert Horse :
Price 18440 now 16129

Courser :
Price 22380 now 19818


Thank you!


Offline Mouse

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Re: Changelog 0.211 (Items)
« Reply #19 on: January 18, 2011, 09:53:02 pm »
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The trident had always out preformed the other peasant weapons, even the in-class alternatives. This timely and measured response is a testament to the thoroughness of the item balance team. This mod is in the best of hands.

Yeah, that.