Author Topic: "Finalize" Option for Characters  (Read 1120 times)

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Offline Mouse

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"Finalize" Option for Characters
« on: July 31, 2011, 02:32:27 am »
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I have a suggestion to help all players, old and new, of cRPG deal with upkeep in a fair manner. For lack of a better term, I'm calling this "finalizing" your character. The idea here is to allow players to wear heavier gear than they can normally sustain, something which is particularly hard on new players who don't have a million gold stockpiled or an infinite number of masterworks to sell to maintain their equipment. It also creates a more defined "end" for players who have a target build and set of gear for their character.

Finalizing your character would have the following penalties:
1. Finalizing is final. Permanent. The only way out is to kill the character.
***2. Finalizing resets your character to 10,000 gold. Your character keeps all of their equipment, including heirlooms.
3. Finalized characters cannot access the market.
4. Finalized characters do not earn experience.
5. Finalized characters cannot Respec, Skip the Fun, or Retire. (Skip the Fun characters cannot be finalized.)

Finalizing your character has the following advantage:
6. You earn more gold.
(7. You can finalize any number of characters.)

Allow me to explain #2: why should we reset the character to 10,000 gold? Old players have absurd amounts of money (Old Money!), which is what allows them to spend more of their time wearing heavy armor. If they are able to finalize and earn more gold, then they will simply be able to sustain even heavier armor for a very, very long time before running out. Some of these characters (okay, one that I know of) is actually fed gold by other players (one...). Resetting gold and restricting market access is designed to prevent abuse and even the playing field between old and new players.

Now for #6, which is self explanatory. How much more gold should a character earn? I cannot say for sure. It should be enough to carry notably "better" gear than normal, but still not enough to run around in the best gear all the time. I think a flat 50% increase would be sufficient and have a hunch that double would be too much. I highly recommend against making this based on character generation, because that once again shifts the mechanic dramatically in favor of old players. The gold increase may or may not be capped to a normal x5 multiplier as well, so you never earn more per tick at 5x than anyone else. Finalized characters should not earn more gold than other characters in Strategus.

For people tired of leveling up and just wishing they could wear sustain better gear, I think this is a fair solution to the upkeep "problem."
« Last Edit: July 31, 2011, 02:36:51 am by Mouse »

Offline Ylca

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Re: "Finalize" Option for Characters
« Reply #1 on: July 31, 2011, 02:34:53 am »
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Upkeep was specifically created to keep people from wearing heavy armor constantly, why on earth would the devs code a way around their own solution?

e: To be more specific, the first limit is the breaking point needed to wear heavy armor every round (around 100K depending on how heavy you want to go). The second is the high upkeep that will cause those wearing heavy armor to steadily trend down, but allow those who downgrade to trend back upward. If one has patience they can wear heavy armor more than not in this system. No one can wear full plate all the time except a select few, and to be honest negating the past earnings of old players is never a great solution. The system is fine as is I'm seeing a wider variety of gear than ever before. People switch up when they're at low modifiers and upgrade the higher they get, as it should be.
« Last Edit: July 31, 2011, 02:37:22 am by Ylca »

Offline Mouse

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Re: "Finalize" Option for Characters
« Reply #2 on: July 31, 2011, 02:37:31 am »
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It's not negating anyone's fortune. It's voluntary.
« Last Edit: July 31, 2011, 02:38:37 am by Mouse »

Offline Ylca

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Re: "Finalize" Option for Characters
« Reply #3 on: July 31, 2011, 02:37:58 am »
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Think more.

I edited to be more specific before i saw your post.

Offline Mouse

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Re: "Finalize" Option for Characters
« Reply #4 on: July 31, 2011, 02:42:32 am »
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My goal is to raise the point at which the net income changes from positive to negative, not make it positive all the time. I think the idea is very solid and will not ruin the variety seen in gear. What needs to be debated is the gold bonus given. What about just 10% or 20%? I'm sure there are people who would like to earn 60 per tick instead of 50 per tick, even if it meant their character was effectively locked forever.
« Last Edit: July 31, 2011, 02:44:10 am by Mouse »

Offline Miley

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Re: "Finalize" Option for Characters
« Reply #5 on: July 31, 2011, 11:25:51 pm »
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I don't see the point in doing this? Do you not pay upkeep, or what?

Offline Chris_P_Bacon

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Re: "Finalize" Option for Characters
« Reply #6 on: August 01, 2011, 08:07:32 am »
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I don't see the point in doing this? Do you not pay upkeep, or what?
You still pay upkeep, you just make more money to counterbalance some of it. He basically wants people to be able to run around with slightly better armor and weapons than normal. Not really enough to support full plate indefinitely, just enough to support more around 37k of gear instead of 25k (if that's what it still is these days) at x1

Offline Mouse

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Re: "Finalize" Option for Characters
« Reply #7 on: August 02, 2011, 02:52:58 am »
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This is also a subtle way to stall the level treadmill that will eventually see some players at level 35 from having a significant advantage over newer players who won't see anything above 30 for a long time as they have to retire a zillion times for heirlooms. Or it helps newer players compete with those super high level players by halting the treadmill and giving them slightly better gear to compensate.

Offline Miley

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Re: "Finalize" Option for Characters
« Reply #8 on: August 02, 2011, 05:19:32 am »
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I don't think it would be worth actually doing it though...