Author Topic: 60 sec spawn delay and abuse.  (Read 12715 times)

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Offline kastellan

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Re: 60 sec spawn delay and abuse.
« Reply #45 on: August 03, 2011, 02:46:42 am »
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Just ignore him, he will never change his mind, doesn't matter what arguments you present.
Don't feed the troll... concentrate on topic and discuss with the sane people, and ignore the ones like him.

Offline Dehitay

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Re: 60 sec spawn delay and abuse.
« Reply #46 on: August 03, 2011, 03:28:19 am »
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Just ignore him, he will never change his mind, doesn't matter what arguments you present.
Don't feed the troll... concentrate on topic and discuss with the sane people, and ignore the ones like him.
Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.

The spawn system should be fixed/reworked/tweaked. 

IMO both sides should not spawn one at at time, but all at once initially.  Or if they kept the current system, make an invisible wall that still gives defenders the ability to setup defense, but not attack the other team.  Or make the battle sizes larger.

Offline Lockt

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Re: 60 sec spawn delay and abuse.
« Reply #47 on: August 03, 2011, 03:57:38 pm »
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Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.

Well, he kind of changed his mind.  He is still maintaining that he won a glorious victory.  "The spawn system is garbage, but you lost because you're disorganized scrubs."

Offline Ufthak

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Re: 60 sec spawn delay and abuse.
« Reply #48 on: August 03, 2011, 04:43:20 pm »
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Well, he kind of changed his mind.  He is still maintaining that he won a glorious victory.  "The spawn system is garbage, but you lost because you're disorganized scrubs."

And that Pecores, Shogunate and Templar are rag-tag peasant-farmers, and that LLJK bested them with superior goon tactics and skill.

but, it's kind of redundant at this point. It's just people arguing with him and everyone repeating the same thing. We all agree the spawn system needs to be rethought, so moving on?
« Last Edit: August 03, 2011, 04:45:14 pm by Ufthak »

Offline CrazyCracka420

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Re: 60 sec spawn delay and abuse.
« Reply #49 on: August 03, 2011, 05:03:32 pm »
-1
I was never trolling...I started out talking about how the attackers have the ability to defend their spawn even though the advantage is clearly not in their favor.  That was my point from the beginning.  Something that everyone seems to universally agree on, is that the spawn system should be re-worked. 

I didn't call DFC scrubs, I said they were unorganized and didn't have the right equipment to get the job done.  I'm sure knowing what they know now, they would be able to defend their spawn if they were attaackers again in the current battle system.  LLJK destroyed Pecores spawn in the video I saw, but if Pecores was more organized and had some siege shields (or pikemen) they probably could have defended their spawn. 

I don't know why telling people they have some say in their destiny gets anyone butthurt.  If I was trolling I would have just been like "the student has become the master"...
« Last Edit: August 03, 2011, 05:05:27 pm by CrazyCracka420 »
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Offline ReLeNtLeSs

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Re: 60 sec spawn delay and abuse.
« Reply #50 on: August 03, 2011, 05:21:19 pm »
+1
The spawn system is not broken, it's not perfect either.

You guys are all fucking retarded.  One can hold the position:  Attackers can defend their spawn with the right equipment and organization.  And also hold this position:  The spawn system should be fixed/reworked/tweaked.

The fuck? It's like this whole damn argument was about semantics.

Offline Butan

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Re: 60 sec spawn delay and abuse.
« Reply #51 on: August 03, 2011, 05:35:48 pm »
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The fuck? It's like this whole damn argument was about semantics.

Semantic argument fuel my post count.

Offline dodnet

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Re: 60 sec spawn delay and abuse.
« Reply #52 on: August 03, 2011, 06:05:00 pm »
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LLJK destroyed Pecores spawn in the video I saw, but if Pecores was more organized and had some siege shields (or pikemen) they probably could have defended their spawn. 

We HAD siege shields and we HAD pikes (I myself had one). Getting pikes was even commanded in TS right before the battle started. And there were plenty of it on our side.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Tanreall

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Re: 60 sec spawn delay and abuse.
« Reply #53 on: August 03, 2011, 09:07:15 pm »
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You're all just disorganized peasant. If you would just look at how the *~Northern Empire~* handles battles you would understand how to defend the spawn.

Don't attack anyone.

Offline CrazyCracka420

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Re: 60 sec spawn delay and abuse.
« Reply #54 on: August 03, 2011, 09:12:14 pm »
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You're all just disorganized peasant. If you would just look at how the *~Northern Empire~* handles battles you would understand how to defend the spawn.

Don't attack anyone.

I'm not man enough to just come out and say that so I have to beat around the bush.  Or maybe what I'm saying is actually how I feel about the situation.  But go ahead, put words in my mouth instead of making or refuting any points, that's what you're good at it.

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Offline Diomedes

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Re: 60 sec spawn delay and abuse.
« Reply #55 on: August 03, 2011, 10:23:58 pm »
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Perhaps it is possible to defend the spawn as an attacker but, as has already been [repeatedly] noted, it's currently far harder than it should be.  Discussing whether or not it is, in fact, "possible" to defend the spawn seems trivial.

Offline CrazyCracka420

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Re: 60 sec spawn delay and abuse.
« Reply #56 on: August 03, 2011, 10:40:01 pm »
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Well that was what the initial argument was about in another thread.  And yes, it is trivial to be arguing about it.  But I'm not one to abandon my position if someone tries to refute it.

« Last Edit: August 03, 2011, 10:41:08 pm by CrazyCracka420 »
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Offline kastellan

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Re: 60 sec spawn delay and abuse.
« Reply #57 on: August 03, 2011, 11:11:01 pm »
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Well that was what the initial argument was about in another thread.  And yes, it is trivial to be arguing about it.  But I'm not one to abandon my position if someone tries blah blah blah...

Just... go... away....

Offline Slantedfloors

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Re: 60 sec spawn delay and abuse.
« Reply #58 on: August 03, 2011, 11:31:37 pm »
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We HAD siege shields and we HAD pikes (I myself had one). Getting pikes was even commanded in TS right before the battle started. And there were plenty of it on our side.
Speaking as someone who was riding them down, I can confirm that the Pecores had a shitload of pikes. I'd say probably 1/3 to 1/2 of their players had polearms. It just didn't matter, since only about half their troops were alive at any one point.

Offline CrazyCracka420

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Re: 60 sec spawn delay and abuse.
« Reply #59 on: August 04, 2011, 08:06:00 pm »
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Just... go... away....

just...blow...me...

I get it slanted, they had a disadvantage.  But from the video, if they had any actual organization or formations with their defense, they would have had a lot better chance holding their spawn point.

It really is a moot point though, since I even concede that the spawn system could be improved.
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