(...)
a setting like your shieldwall one, but more from a higher prespective, a bit higher so it stays in contact with the fight, but so that you can look over the hill. over the hill you have a cavalry charge coming towards the shieldwall, behind the shieldwall a few pikemen are hiding untill the right moment to stop the cavalry charge. where the other army is(again over the hillside) their leader in speaching with his axe raised in the air to encorage his men. with archers shooting at the shieldwall a little bit right to the other army.
positions:
your looking over the side of a hill, which runs down pretty steep.
on top of the hill theree is the shieldwall, with archers, footmen and a few knights on horseback.
behind the hill there are:
left cavalry moving towards the left side of the hill to flank the shieldwall.
inf in the middle
archers right of the inf
(...)
that!
I think, after considering what thomek graciously told me (thanks for that), I might change plans again.
See, the 2nd pic from above is not as good as it seems (lol) ... ahem ... as berethorn is doing a great job with just instantly giving me a better idea I'll just do that.
[@thomek: this should get quite the eye-catcher, too, so I feel like having this one in the main menu is better than something smaller, cause you can't stop the 2nd loading screen but you can hesitate at the menu ... am I getting this right?]
And for the 3rd one, which is in fact the same piece, I will consider replacing it by something that might come out of this one:
(I posted this before)
... 'cause I think it's good for a fast screen where nothing big, but intense! should happen.
aaand I'll do a little sumthin-sumthin with the finished loading screen, too - but nothing world-changing at all. You won't even see it ... crap, I said too much
for the tagline suggestions: nah, not really, keep it up guys!
Kajia
*sketching again*