Author Topic: Version 0.233  (Read 28032 times)

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Offline mandible/splinteryourjaw

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Re: Version 0.233
« Reply #45 on: July 26, 2011, 10:16:10 pm »
0

- strat xp should work now, although it's disabled so we can check that we don't get enormous xp due to a bug. The exact formula is a well-kept secret. But it's global for your team.
[/spoiler]

I've fought in several village battles, for the defenders, and haven't received and gold payment or xp (we even won a couple : )  .)  Will we get xp and gold for these previous strat battles or just post patch ones? 

Offline Riddaren

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Re: Version 0.233
« Reply #46 on: July 26, 2011, 10:18:30 pm »
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It seems to me or changes at speed are made
PS: PROMT

Yes, it feels slower and that is not a good thing. Makes it less skill based, challenging and fun...
« Last Edit: July 26, 2011, 10:26:03 pm by Riddaren »

Offline Belatu

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Re: Version 0.233
« Reply #47 on: July 26, 2011, 10:35:40 pm »
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Yes, it feels slower and that is not a good thing. Makes it less skill based, challenging and fun...

If they nerfed speed probably is because they found players are chosing more agility builds than strength, this was starting to be like everybody is ninja now.  I have seen people in good armours spaming, jumping and killing like if they were hacked monkeys XD

If people use it a lot,,, Dev nerf it.... this is crpg policy for the moment XD
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Offline Jacko

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Re: Version 0.233
« Reply #48 on: July 26, 2011, 10:49:39 pm »
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Bah, caring about new players.. Silly! Make them suffer I say!
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Offline BranStark

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Re: Version 0.233
« Reply #49 on: July 26, 2011, 11:07:06 pm »
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Are you fucking serious?

60 second spawn time for defenders?

Way to basically kill Siege. Servers will never be populated again.

Offline Tears of Destiny

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Re: Version 0.233
« Reply #50 on: July 26, 2011, 11:08:27 pm »
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Are you fucking serious?

60 second spawn time for defenders?

Way to basically kill Siege. Servers will never be populated again.

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Offline BranStark

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Re: Version 0.233
« Reply #51 on: July 26, 2011, 11:09:29 pm »
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Yeah no I fail.  :shock:

I read it wrong...

Offline Gisbert_of_Thuringia

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Re: Version 0.233
« Reply #52 on: July 26, 2011, 11:26:03 pm »
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And also not 60 seconds spawntime....defenders spawn 60 earlier than attackers :rolleyes:



Still nothing changed with archery?? ......... -.-

Offline Lansamur

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Re: Version 0.233
« Reply #53 on: July 26, 2011, 11:33:18 pm »
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Right, attackerspawns gonna be raped and disabled in the 60seconds... Common sense rule doesn't apply for dev team anymore?
« Last Edit: July 26, 2011, 11:35:02 pm by Lansamur »
[22:17] <@chadz> congratz cmpxchg8b, you managed to put 995 errors into the item sheet!
[22:17] <@cmpxchg8b> epic winning
[22:17] <@cmpxchg8b> beat that Fasader

Offline Digglez

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Re: Version 0.233
« Reply #54 on: July 26, 2011, 11:38:13 pm »
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Are you fucking serious?

60 second spawn time for defenders?

Way to basically kill Siege. Servers will never be populated again.

reading is fundamental

Offline Elindor

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Re: Version 0.233
« Reply #55 on: July 26, 2011, 11:44:34 pm »
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dont see anything in patch notes about speed change....
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Offline Beans

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Re: Version 0.233
« Reply #56 on: July 27, 2011, 12:00:31 am »
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There isn't any change regarding speed. Some guy mentioned that the strategus spawning issue should be fixed with speed and then some dude who can't read complained about ninja builds.

But there are a lot of different languages on here so maybe he just was confused.

Offline Warcat

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Re: Version 0.233
« Reply #57 on: July 27, 2011, 12:29:31 am »
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Still nothing changed with archery?? ......... -.-

The only way there likely will be changes to archery is if rage builds back up againist it and it gets nerfed some more, as has happened before.
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Offline Paul

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Re: Version 0.233
« Reply #58 on: July 27, 2011, 12:53:04 am »
-1
Keep your common sense to yourself. As far as I know there is a mechanism that teleports charging defenders back in the beginning that just didn't work. This is a beta.

Offline Matey

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Re: Version 0.233
« Reply #59 on: July 27, 2011, 01:20:35 am »
+1
First patch I've ever been disappointed with. Since all of them. Shame we had to be the guinea pigs of the whole Strategus spawns thing at the cusp of our tiny-clans-fight-the-power moment.  :cry:


doesnt your coallition have like 60 people in it? TKoV does not have 60 members. p.s. you guys launched that attack right after they took ayyike and had a lot less troops... how is that a fight the power moment? isnt that a run-in-and-try-to-ninja-some-land-in-the-middle-of-a-warzone-moment?