Doesn that kind of prove the opposite point. You have half the players there as archers and most of the kills are melee. Archers are support troops disrupting enemy melee fighters to help their own melee fighters, but they have been nerfed so much they rarely kill unless headshots. As a melee fighter its kind of lame to expect that their should be absolutely no ranged so you can play a hack and fest (go play doom 1,2 or 3 or duke nukem and use the chainsaw) with no need for spatial awareness and team work to make sure youa r enot attacked form behind with arrows or by other enemy melee. The chart toppers are even more consistently 2hers and polearmers so what else are you demanding that archers arrows somehow dont even disrupt your attack and somehow float through the air like soap bubbles as a pretty abckground? Stop complaining and give an exact description of what exactly needs to be done (most likely not needed but at least it gives something constructive to counterargue rather than some vague "ranged is too good").
since the patch most of the times i go down is to ranged
i did invest in 2 pts for shield as i did before the big patch and for me it's just as sucky
when im wearing 50-60 body armour and have a decent amount of health and then die to an arrow in the chest and then see 2 more people die to the same archer in quick succession i think it's as bad as it used to be
when i have an amazing (for me) streak of rounds in siege or battle mode - literally kill 6 enemies solo at once and then kill 4 more to end the map at 60+ Kills and 10 or less deaths but then to see the top scorer in the other team is an archer with a similar score - every other player has 30 or less kills i think "wtf"
u cant say archery is a support class right now