Author Topic: cRPG_3 Ninjafix - Spawn flags  (Read 5553 times)

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Offline tubee

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #15 on: July 24, 2011, 01:54:38 am »
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Can we have some information about how many spawn points in a village, town and castles ???

Offline Duster

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #16 on: July 24, 2011, 02:14:33 am »
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Are they still dragging along with cavalry as they disable a spawnpoint? Thanks for the quick patch.
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Offline Tydeus

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #17 on: July 24, 2011, 03:08:52 am »
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I really don't think there should be more than 3-4 flags, otherwise it makes capping spawns so difficult, that the mechanic practically doesn't exist to begin with.
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #18 on: July 24, 2011, 03:16:02 am »
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I really don't think there should be more than 3-4 flags, otherwise it makes capping spawns so difficult, that the mechanic practically doesn't exist to begin with.

Disagree, it's still rediculous easy to take village spawns. We'll have to wait and see how it works out for larger village sieges, castle and town sieges, and open field battles though.
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Offline Tydeus

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #19 on: July 24, 2011, 06:09:19 am »
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Edit: Nevermind.
« Last Edit: July 24, 2011, 06:10:27 am by Tydeus »
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Offline HarunYahya

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #20 on: July 24, 2011, 07:45:17 am »
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Experience ... exciting ... =)
Thanks for the update.

Offline chadz

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #21 on: July 24, 2011, 10:20:46 am »
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the flags were first and foremost created for sieges. When you are up a wall, you should have a chance to push in one direction and make sure that there are no people spawning/attacking you from the back. They are not really meant to be the easymode when attacking.

Offline Sultan_Khalifa

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #22 on: July 24, 2011, 11:11:40 am »
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why is it easy mod for defenders then ?

90 players and can take attackers spawn point..

Offline SPQR

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #23 on: July 24, 2011, 05:24:22 pm »
+1
Yeah with defenders having an un-takeable spawn and attackers have a single easy spawn point the attackers end up on the back foot defending their flag while the defenders can leave their practically unguarded, which is kinda bizarre when they are supposed to be defending the village.
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #24 on: July 24, 2011, 05:44:23 pm »
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AFAIK attackers are supposed to have multiple spawns as well, according to the thread where chadz asked for help with the strat maps updating. Can anyone actually confirm that they lost the battle as attackers because of defenders taking only the one main spawn on the updated maps?

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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #25 on: July 24, 2011, 06:39:24 pm »
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We didn't lose our battle but I can guarantee that as attackers we only had a single spawn and the defenders absolutely took advantage of it.
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #26 on: July 24, 2011, 08:33:27 pm »
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Suggestion! :)

Can you make the flag spawn a little bit bigger, they're really hard to see on some ground, even worse when they're is a pile of dead bodies and dropped weapon on it.
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #27 on: July 24, 2011, 09:19:14 pm »
+1
If you are attacking and have been pushed back to your spawn flag... you are doing it wrong :P
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #28 on: July 24, 2011, 09:19:48 pm »
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We didn't lose our battle but I can guarantee that as attackers we only had a single spawn and the defenders absolutely took advantage of it.

Saw this.
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Re: cRPG_3 Ninjafix - Spawn flags
« Reply #29 on: July 24, 2011, 09:22:54 pm »
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If you are attacking and have been pushed back to your spawn flag... you are doing it wrong :P

+1
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