Author Topic: Tin Cans and Upkeep Costs  (Read 1835 times)

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Offline Elmetiacos

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Tin Cans and Upkeep Costs
« on: July 11, 2011, 06:37:56 pm »
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Honestly, the problem of tin can or armoured cav proliferation was never going to be solved by raising upkeep costs anyway, because it's caused by high gen characters having piles of gold which they can add to by occasionally selling heirloom points of 250-500 thousand. Upkeep increases will just force the newbies permanently into peasant rags.

Either up the cost of heavy armour and horses or base it on some kind of more complex index formula, like (price * price) * 0.0001 or something, not on a straight percentage...
The word is "anyway" not "anyways". You are not Gabby Hayes.
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Offline Hotpokka

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Re: Tin Cans and Upkeep Costs
« Reply #1 on: July 11, 2011, 07:32:24 pm »
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Or just return upkeep to how it was because there was nothing wrong with it.

Offline Elmetiacos

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Re: Tin Cans and Upkeep Costs
« Reply #2 on: July 11, 2011, 09:37:40 pm »
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Except that more and more people were using their vast pots of gold to effectively ignore upkeep.
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Offline Beans

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Re: Tin Cans and Upkeep Costs
« Reply #3 on: July 11, 2011, 10:06:43 pm »
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The reasons those people have huge sums of money is not because of repair costs.

They have huge amounts of money because they accumulated it before repair costs were brought into the game, or they play a shitload and have 10's of heirlooms so they can sell them around to raise HUGE amounts of money.

When you raise the repair costs it impacts the people with no money WAY more than those people. They keep wearing the same super gear anyway so the net result is that you only fucked the people who were already fucked.

Offline Oggrinsky

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Re: Tin Cans and Upkeep Costs
« Reply #4 on: July 11, 2011, 10:33:51 pm »
+3
Agreed. These high upkeep costs only really hurt new players. It only furthers the gear gap, of say, someone who is Gen1-5 and someone who is Gen10-30. Players with high gens will barely feel repair costs which are relatively low when you're a millionaire. New players, or those with a moderate amount of gold, are being pushed into a lower tier of equipment.

Kind of off topic, but:
It's the same thing with the retirement experience nerf. It's really the newer players that suffer. Who cares if someone who's Gen 30, with a full set of +3 gear, can retire ultra quick and get more heirlooms? The experience nerf only widens the gap between the newer players and the vets. While vet players ought to feel like the time they invested gives them a slight edge over the competition it becomes quite ridiculous when newer players can no longer hope to amass the same gear at the same pace the vet players did.

Offline Beans

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Re: Tin Cans and Upkeep Costs
« Reply #5 on: July 12, 2011, 12:01:24 am »
+1
Everyone defending the upkeep change is saying the same thing: It is to reduce the amount of plate wearers.

That makes no sense. If you want to reduce the amount of people wearing plate, you increase the cost of plate and therefore the upkeep of it. Increasing the repairs on everything just kills people with less money.

If you want to change one thing, target it directly, not with some blanket move.

Offline Imloxion

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Re: Tin Cans and Upkeep Costs
« Reply #6 on: July 12, 2011, 08:06:53 pm »
+3
I just dont understand why people whine so much about tincans,its nice battling with/against tincans,it boost the medieval atmosphere..

Offline ArchonAlarion

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Re: Tin Cans and Upkeep Costs
« Reply #7 on: July 12, 2011, 08:58:18 pm »
-1
More importantly, armor isn't really that great, so the high costs are not warranted.

Offline Seawied

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Re: Tin Cans and Upkeep Costs
« Reply #8 on: July 13, 2011, 03:53:07 am »
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More importantly, armor isn't really that great, so the high costs are not warranted.

lol.... I can't even type a reply sarcastic enough for this post...
So with PT >10 stones become simple too effective
:lol:

Offline ArchonAlarion

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Re: Tin Cans and Upkeep Costs
« Reply #9 on: July 13, 2011, 05:40:27 am »
-1
lol.... I can't even type a reply sarcastic enough for this post...

It isn't that great; the usefulness of armor is build-dependent and ping dependent (sad, but true).

The more skilled you are at directional mouse combat and dodging projectiles, the less armor you have to wear. Same philosophy applies to ironflesh.

I'd like to hear your sarcasm though.


Offline Kenji

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Re: Tin Cans and Upkeep Costs
« Reply #10 on: July 13, 2011, 05:52:52 am »
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My Heavy equipment: (Total: 138856 Repair: 0~9717)
(click to show/hide)

My Lite-Heavy equipment: (Total: 91434 Repair: 0 ~ 6395)
(click to show/hide)
You really think the upkeep doesn't hurt?

It does.

Offline Gortha

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Re: Tin Cans and Upkeep Costs
« Reply #11 on: July 13, 2011, 09:49:48 am »
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Honestly, the problem of tin can or armoured cav proliferation was never going to be solved by raising upkeep costs anyway, because it's caused by high gen characters having piles of gold which they can add to by occasionally selling heirloom points of 250-500 thousand. Upkeep increases will just force the newbies permanently into peasant rags.

Either up the cost of heavy armour and horses or base it on some kind of more complex index formula, like (price * price) * 0.0001 or something, not on a straight percentage...

true...

Offline Kai_123

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Re: Tin Cans and Upkeep Costs
« Reply #12 on: July 13, 2011, 09:55:27 am »
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there are not that many perma tincans anyway.
only george

Offline Kenji

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Re: Tin Cans and Upkeep Costs
« Reply #13 on: July 13, 2011, 09:57:54 am »
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there are not that many perma tincans anyway.
only george
I strive to be one, but not rich enough yet..

Offline Seawied

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Re: Tin Cans and Upkeep Costs
« Reply #14 on: July 13, 2011, 09:59:55 am »
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It isn't that great; the usefulness of armor is build-dependent and ping dependent (sad, but true).

The more skilled you are at directional mouse combat and dodging projectiles, the less armor you have to wear. Same philosophy applies to ironflesh.

I'd like to hear your sarcasm though.


ummm

0 armor= 1shotted.
Full black armor= 10+ throwing axes to kill.

Longer you live, the more damage you can do. Armor can turn a terrible player into a human wrecking ball. If you don't think armor is valuable, then you've never seen the top of the scoreboard.

Top NA players ROHYPNOL (excellent cav player, does best in heavy armor,) Snipsalot (don't remember his build off the top of my head,) Tydeus (guaranteed to cause hell in full plate... he also happens to disagree with you,) Goretooth (who has become such an icon in his black armor, that his setup is dubbed "Goretooth Armor,") need I go on? See a common theme here? They all take advantage of the benefits of heavy armor.
So with PT >10 stones become simple too effective
:lol: