Author Topic: DTV  (Read 5258 times)

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Offline Cepeshi

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Re: DTV
« Reply #15 on: July 11, 2011, 02:22:40 pm »
+2
hey phail dude. another DTV enthusiast unhappy with its current state eh mate? (also whered the other EU RU and AUS srvr's go?)

It seems to me as if most of your current complaints could be fixed with a move wench command phail. As for the blindly rush at wench thats just ignorant. thats even more noobish than it was previously as theyd at least try and attack a shieldwall or noobs skirmishing (or the people glitching). So in a attempt to get rid of one form of glitching they created another? They should keep the attack nearest bot script (unless they can figure out a move to wench and attack what is blocking path script thats not broken) as that'd get rid of the new glitch and youd still need to defend the wench and not leave gaps in the defence to do the gamemode properly.

and as for bots glitching. Ive seen that before but on a different map dude. Had to call in a archer but thats no sweat.

move wench command would cause confusedness, wo would be the one to move it? if everyone could, i believe some trolls would move her to weird ass positions

Offline KILLFACE

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Re: DTV
« Reply #16 on: July 11, 2011, 05:19:59 pm »
0
that'd be easy to counter. either move it back. make a minimum percentage of people approving proposed move command or a kick/mutevote.  simple dude. and itd definately improve DTV. It'd get rid of people skirmishing and also glitchers. People'd actually need to find a defensive position and work as a team or fail.
« Last Edit: July 11, 2011, 05:21:12 pm by KILLFACE »
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Offline MDKris

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Re: DTV
« Reply #17 on: July 11, 2011, 05:33:12 pm »
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The new system of XP/Gold is much more attractive than before. You're rewarded at your just due when you fight stronger ennemies, more than a x5 I believe.
And no reparation cost is also a good thing, especially when the round is too long.
As for the virgin, make her moveable and it will be a constant fight to know where to put her. While she remains at the same place, the teamplay is forced and much more interesting than a simple "shieldwall-2h-archers" camping I believe.

Offline KILLFACE

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Re: DTV
« Reply #18 on: July 11, 2011, 06:32:49 pm »
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at least with a shieldwall its manly. like phail said. they only glitching in a different way now they dident cut it out. As for the moving thing theres a plethora of ways to do that properly. Its simple enough to kickvote people who are being noobs. and if she's put in a corner in a defensive position it still encourages team play as ya still gotta defend the stupid wench. The change in bot behavior is definitely needed though. A move there but attack enemies within certain range thing and then continue moving there'd be probably the most efficient way of doing it. Or simply go back to the attack nearest enemy script. The trying to defend a open field is simply ignorant. People who did that historically where called dead. its defend the village not skirmish stupidly at the village. that sort of gameplay is what battle srvrs are for.
« Last Edit: July 11, 2011, 06:34:47 pm by KILLFACE »
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Offline Keshian

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Re: DTV
« Reply #19 on: July 11, 2011, 06:34:12 pm »
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I think there were some definite improvements, but the defend the virgin has just made it a spamfest because you are in a big opena rea doing nothing but mobbing enemies as they come.  At elast in the old game mode there was soem real strategy and you coordinated the use of the ruins or house or tower and worked as a team.  Even then it was really tough to beat.  This system gets boring a lot quicker.  Rather just attack the virgin the whole time instead.
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Offline Kafein

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Re: DTV
« Reply #20 on: July 11, 2011, 06:35:38 pm »
0
Hi !


cRPG_Pecores_DTV doesn't work atm... Nobody or only the virgin spawns. I tried both maps. Is there a way to make it work ? Thanks.

Offline KILLFACE

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Re: DTV
« Reply #21 on: July 11, 2011, 06:43:36 pm »
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Its probably got a lot of potential to encourage team work. But not in its current form. Im not gonna go near it. Its essentially melee in a open field. You ever tried melee with 500 ping? The team thing (which is my prefered way of doing it even when the AUS srvrs up) is no sweat but melee? HAH
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Offline KILLFACE

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Re: DTV
« Reply #22 on: July 11, 2011, 06:48:40 pm »
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You the pecores admin dude eh? Gday mate.
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Offline justme

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Re: DTV
« Reply #23 on: July 11, 2011, 07:44:01 pm »
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can we just kick virgin into a house? :D

Offline Polobow

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Re: DTV
« Reply #24 on: July 11, 2011, 09:23:34 pm »
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Give the virgin a cooking pan as a weapon.

Thing is, she went to the shop to get a cooking pan and now we are escorting her back to the kitchen. Then these feminists came and are trying to prevent us from brining her to the kitchen.

Offline marco1391

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Re: DTV
« Reply #25 on: July 12, 2011, 12:08:30 am »
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Give the virgin a cooking pan as a weapon.

Thing is, she went to the shop to get a cooking pan and now we are escorting her back to the kitchen. Then these feminists came and are trying to prevent us from brining her to the kitchen.
hahaha I laughed out loud

Offline Lichen

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Re: DTV
« Reply #26 on: July 12, 2011, 01:44:43 am »
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EDIT: let me dl latest update then comment again.
« Last Edit: July 12, 2011, 01:49:06 am by Lichen »

Offline Kingtrisp

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Re: DTV
« Reply #27 on: July 12, 2011, 02:14:07 am »
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New system is good maybe the rewards are a little too low for how long u play.

If you were to remove gold/repair (so people cant farm but can wear what they want) and just have normal or slithly higher exp it would be fun and rewarding
« Last Edit: July 12, 2011, 02:35:34 am by Kingtrisp »
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Offline Topsnus

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Re: DTV
« Reply #28 on: July 12, 2011, 03:34:28 am »
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there should be like 10 hardcoded spots. The peasant should spawn at one of them randomly at the start of the game. There, problem solved.

Offline Barbas

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Re: DTV
« Reply #29 on: July 12, 2011, 03:47:53 am »
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I played DTV for a bit.. and it was fun for a while, but I tired of it awfully quickly.  Rounds are short, and there's so, so little variation. 

What I liked about DTV before was when the team would try to find a good spot from which to defend, working together to put up a shield wall, hold doorways, etc.  Seemed like that required more actual teamwork than the current setup.  Yes, now you need some shielders to hold the npcs off of the virgin - but there's no variation, and thus no need for tactical discussion. 

The former problem with people getting 5x multiplier and then finding an inaccessible spot to camp.. couldn't you just add a 6-7 minute round timer, and if you haven't killed all the enemies when it runs out, you lose?