Author Topic: SIEGE - Defense Timer Adjusted to Population  (Read 673 times)

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Offline Elindor

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SIEGE - Defense Timer Adjusted to Population
« on: July 07, 2011, 03:01:40 am »
+9
PROBLEM:  In siege, when the population is low, the 30sec defense spawn is too high and creates gaps in defenders that make it almost impossible to defend maps.

POSSIBLE SOLUTION:  At certain thresholds, have the defense spawn time go down in duration. 
Here are some possible thresholds.

Defenders/Spawn Time
     20+     /     30sec
    11-20   /     20sec
     4-10    /     15sec  *4 is listed as the minimum because it takes 8 total players for a siege mode server to start counting modifiers.

Again, numbers are just thoughts, but I think the PRINCIPLE would really help in Siege when the population goes down...AND since I think we need more siege servers anyhow low pop might be more common if there were more siege servers to spread out the population.

« Last Edit: July 07, 2011, 03:03:01 am by Elindor »
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Offline Seawied

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Re: SIEGE - Defense Timer Adjusted to Population
« Reply #1 on: July 07, 2011, 05:16:49 am »
0
great idea!

+1
So with PT >10 stones become simple too effective
:lol:

Offline Elindor

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Re: SIEGE - Defense Timer Adjusted to Population
« Reply #2 on: July 07, 2011, 03:57:16 pm »
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thanks!
would love anyone to suggest more thought out threshold/spawn timer numbers....
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Offline Roran Hawkins

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Re: SIEGE - Defense Timer Adjusted to Population
« Reply #3 on: July 07, 2011, 06:09:12 pm »
+1
+1 For sure, hated this on every mod I ever played.

Offline Elindor

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Re: SIEGE - Defense Timer Adjusted to Population
« Reply #4 on: July 08, 2011, 04:13:50 pm »
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still looking for some suggestions on new thresholds/timers
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Offline Digglez

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Re: SIEGE - Defense Timer Adjusted to Population
« Reply #5 on: July 08, 2011, 10:24:18 pm »
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i agree with OP, its pretty bad late at nite.  Attackers always roll defense.  Last nite we went 3 maps on attackers and didnt lose once