I am a bad whiner, or that is, the whine is probably as good as any with cheese, but I have no real threats. I am unable to use OPENGL DOOMHAX and have absolutely no experience with such advanced programming. Neither can I threaten to leave the mod as honestly... who gives a flying fuck.
What I can do is to provide reasons why I think that it would greatly benefit cRPG that players would be able to respec their character before lvl 31.
First and foremost I believe it to be a great idea to limit the amount of heirloomed items and nerf the amount as has been suggested. But retirement has another function, that of a respec, and I know from personal experience that many a noob has used it as such. (yeah I'm a noob hurr durr)
I have one primary argument why respec should be possible before lvl 31:
By limiting respecs to 31, new players are stuck with their failed builds, hell with the "c" bug ingame many players have unwillingly messed up their builds. Being unable to respec is only an advantage to the most hardcore players of the mod. Only those close to the devs would know precisely after each patch what direction their build would take them.
New players as well as nubs try things out. And they make mistakes and they learn. No reason to punish them with a grind so hard as 8,8 mil xp.
And no... I do not believe the soft cap should be changed, neither the option to heirloom before 31. Just an option to respec.
(Puts a curse on any troll attacking this thread)
edit:
Just found this through the smart search function I learned existed on this forum... internetz is smart:
I might add a "weak" retirement without a level requirement - it just resets your xp and level to 0.