Siege towers are nice, quite fun.
Selectable spawns were awesome too, yet they didnt get deactivated when taken by an attacker. Atleast not mine (Was on the destroyed front tower, where okin spawncamped me :c ), might have been because the original flag was 10m over our heads. Also, would be helpful to get any visual notice that you just selected a new spawnpoint.
Healing tents die way too fast, they are gone if you just look at them with an evil stare.
Weapon racks didnt work.
Catapults are a nice idea, but I fear this will end in strategus sieges being 30min of catapult(used by melee) and ranged firing, until we get a plain field and pure teamdeathmatch. Many castles/towns can not be left by the defenders, combined with the high fall damage there is nearly nothing they can do against it. (add balistas!)
If it is somehow possible to save the damage of a castle and keep the damage for the next battles, unless repaired (variables for all destructible parts, so the map will always load "repaired", then get "damaged" by script). While damaged, they will give you less gold/recruits in strategus. Repairing has to be costly, too.#
Did never see the chat, as it got spammed by some script error